Example #1
0
        protected void StartRoundBtn_Click(object sender, EventArgs e)
        {
            // Disable GUI Elements
            prevBtn.Enabled = nextBtn.Enabled = startRoundBtn.Enabled = false;
            foreach (var btn in teamSlots)
            {
                btn.Enabled = false;
            }

            // Send data to the scouts
            var adapter = BluetoothIO.Adapter;

            WaitingOnScouts = 0;

            for (int i = 0; i < Config.RegisteredDevices.Count; ++i)
            {
                // Get the device
                var scout  = Config.RegisteredDevices[i];
                var device = adapter.GetRemoteDevice(scout);

                // Establish a connection with the scout
                ScoutMasterConnection connection;
                if (BluetoothIO.Connections.Count <= i)
                {
                    connection = new ScoutMasterConnection(device);
                    connection.Start();
                    BluetoothIO.Connections.Add(connection);
                }
                else
                {
                    connection = (BluetoothIO.Connections[i] as ScoutMasterConnection);
                    if (!connection.Active)
                    {
                        connection = new ScoutMasterConnection(device);
                        connection.Start();
                        BluetoothIO.Connections[i] = connection;
                    }
                }

                if (connection == null)
                {
                    continue;
                }

                // Send over the selected team's info on the next update loop
                // TODO: Open assign scout devices GUI
                ++WaitingOnScouts;
                connection.SendRoundInfo(i, Event.Current.CurrentRoundIndex);
            }

            UpdateUI();
        }
Example #2
0
        private void NextRoundBtn_Click(object sender, EventArgs e)
        {
            if (Event.Current == null)
            {
                Event.Current = new Event()
                {
                    Name = "Test Event",
                };
            }

            // If no team is selected, get one first
            if (SelectedTeam == null)
            {
                StartActivityForResult
                    (typeof(TeamActivity), GET_TEAM_CONNECT_REQUEST);
                return;
            }

            ShowToast("Assigning selected team(s)...", ToastLength.Short);

            // Setup the next round
            var round = new Round();

            /*round.TeamData.Length*/
            for (int i = 0; i < Config.RegisteredDevices.Count; ++i)
            {
                round.TeamData[i] = new TeamData(SelectedTeam);
            }

            Event.Current.Rounds.Add(round);
            ++Event.Current.CurrentRoundIndex;

            // TODO: Assign Teams to scouts automatically based on tablet color

            // Send data to the scouts
            var adapter = BluetoothIO.Adapter;

            for (int i = 0; i < Config.RegisteredDevices.Count; ++i)
            {
                // Get the device
                var scout  = Config.RegisteredDevices[i];
                var device = adapter.GetRemoteDevice(scout);

                // Establish a connection with the scout
                ScoutMasterConnection connection;
                if (BluetoothIO.Connections.Count <= i)
                {
                    connection = new ScoutMasterConnection(device);
                    connection.Start();
                    BluetoothIO.Connections.Add(connection);
                }
                else
                {
                    connection = (BluetoothIO.Connections[i] as ScoutMasterConnection);
                }

                if (connection == null)
                {
                    continue;
                }

                // Send over the selected team's info on the next update loop
                connection.SendRoundInfo(i, Event.Current.CurrentRoundIndex);
            }
        }