Example #1
0
 void Awake()
 {
     hero       = GameObject.FindObjectOfType <ScoutHero>();
     rBody      = hero.gameObject.GetComponent <Rigidbody>();
     collider   = hero.GetComponent <CapsuleCollider>();
     heroScript = hero.gameObject.GetComponent <Hero>();
 }
Example #2
0
    void Start()
    {
        hero = GameObject.FindObjectOfType <ScoutHero>();

        heroRenderer = hero.gameObject.transform.FindChild("Body_01").GetComponent <Renderer>();
        // aiEntity = hero.GetComponentInChildren<EntityRig>();
        inactiveSkillMaterial = heroRenderer.material;

        activeSkillMaterial = new Material(Shader.Find("Projector/Light"));
    }
Example #3
0
    void Update()
    {
        if (InputManager.Fire1() && !InputManager.Shift())
        {
            SelectHero();
        }

        if (InputManager.TabUp())
        {
            NextHero();
        }

        if (InputManager.Fire2())
        {
            GetDistinationPosition();
        }

        if (InputManager.Space())
        {
            SetHeroOrientation();

            if (_curHero is ScoutHero)
            {
                ScoutHero scout = _curHero as ScoutHero;
                scout.TargetingMode(true);
            }

            if (InputManager.Fire1())
            {
                HeroMustShoot();
            }
        }

        if (InputManager.SpaceUp())
        {
            if (_curHero is ScoutHero)
            {
                ScoutHero scout = _curHero as ScoutHero;
                scout.TargetingMode(false);
            }
        }

        if (InputManager.Follow())
        {
            SetUpCameraMode();
        }

        if (InputManager.UseUp())
        {
            _curHero.TryToInteract();
        }

        if (InputManager.ControlUp())
        {
            if (_curHero is ScoutHero)
            {
                ScoutHero scout = _curHero as ScoutHero;
                scout.DuckModeToggle();
            }
        }

        if (InputManager.ShiftUp())
        {
            if (_curHero is ScoutHero)
            {
                ScoutHero scout = _curHero as ScoutHero;
                scout.ScoutRunToggle();
            }
        }
    }