void OnTriggerEnter(Collider other) { if (other.collider.tag == "Player") { Scoring.Add(); NewPosition(); // newPositionFixed(); audio.Play(); } }
public static Scoring ToEntity(this IEnumerable <ScoringItemModel> models) { var scoring = new Scoring(); foreach (var item in models.OrderBy(item => item.Order).ToList()) { scoring.Add(new StatName(item.Name), new StatWeighting(item.Weighting)); } return(scoring); }