public void Scorer_IsScoreCorrect() { Scorer myScorer = new Scorer("testword"); myScorer.CalculateScore(); Assert.AreEqual(12, myScorer.Score); }
public void SomnezSampleInterviewQuestions_Score_Jabbit() { var scorer = new Scorer(); var result = scorer.CalculateScore("Jabbt"); Console.WriteLine(result); Assert.AreEqual(13, result); }
public void SomnezSampleInterviewQuestions_Score_XRayMachine() { var scorer = new Scorer(); var result = scorer.CalculateScore("XRay Machine"); Console.WriteLine(result); Assert.AreEqual(20, result); }
public void TestOneVotesForWrongPerson() { var room = new RoomBuilder() .WithPlayer(id: "person-1", character: "stick", votedFor: "person-2") .WithPlayer(id: "person-2", character: "stick", votedFor: "person-3") .WithPlayer(id: "person-3", character: "chameleon") .Build(); var scorer = new Scorer(room); var result = scorer.CalculateScore(); Assert.That(result["person-1"], Is.EqualTo(1)); Assert.That(result["person-2"], Is.EqualTo(1)); Assert.That(result["person-3"], Is.EqualTo(1)); }
public void Should_allow_aditional_roll_if_spare_in_the_last_frame() { // Arrange var scorer = new Scorer(); // Act for (int i = 0; i < 18; i++) { scorer.Roll(0); } scorer.Roll(1); scorer.Roll(9); scorer.Roll(9); var score = scorer.CalculateScore(); // Assert score.Should().Be(19); }
private void Start() { world.endWorldStream.Subscribe(message => { var(initialWorld, endWorld) = message; populationCounter += 1; var score = scorer.CalculateScore(endWorld); Debug.Log("Final score: " + score); worldScores.Add(new WorldScore(initialWorld, score)); VisualizeBestWorld(); if (populationCounter == 10) { populationCounter = 0; foreach (var worldMap in GenerateMutatedWorlds()) { worldInitializer.worldStates.Enqueue(worldMap); } } }); }
public void Should_sum_two_subsequent_rolls_if_strike(int[] rolls, int total) { // Arrange var scorer = new Scorer(); // Act foreach (int pins in rolls) { scorer.Roll(pins); } var score = scorer.CalculateScore(); // Assert score.Should().Be(total); }
public void Should_sum_two_subsequent_rolls( int firstRoll, int secondRoll, int total) { // Arrange var scorer = new Scorer(); // Act scorer.Roll(firstRoll); scorer.Roll(secondRoll); var score = scorer.CalculateScore(); // Assert Assert.AreEqual(total, score); }
public void Should_sum_one_subsequent_roll_if_spare( int first, int second, int third, int total) { // Arrange var scorer = new Scorer(); // Act scorer.Roll(first); scorer.Roll(second); scorer.Roll(third); var score = scorer.CalculateScore(); // Assert score.Should().Be(total); }
public void Should_return_300_for_the_perfect_game() { // Arrange var scorer = new Scorer(); // Act for (int i = 0; i < 12; i++) { scorer.Roll(10); } var score = scorer.CalculateScore(); // Assert score.Should().Be(300); }
public void Should_return_0_if_no_rolls() { // Arrange var scorer = new Scorer(); // Act int score = scorer.CalculateScore(); // Assert Assert.AreEqual(0, score); }
public void Should_sum_two_subsequent_rolls_if_triple() { // Arrange var scorer = new Scorer(); // Act scorer.Roll(10); scorer.Roll(10); scorer.Roll(10); scorer.Roll(2); scorer.Roll(2); scorer.Roll(2); var score = scorer.CalculateScore(); // Assert score.Should().Be(72); }
public void Should_sum_two_subsequent_rolls_if_strike_at_the_beggining_of_the_game() { // Arrange var scorer = new Scorer(); // Act scorer.Roll(10); scorer.Roll(2); scorer.Roll(2); var score = scorer.CalculateScore(); // Assert score.Should().Be(18); }