void Start() { var soundManagerObj = GameObject.FindGameObjectWithTag("SoundManager"); if (soundManagerObj != null) { soundManager = soundManagerObj.GetComponent <SoundManager>(); } char_con = GetComponent <CharacterController>(); GameObject score_object_instance = GameObject.FindGameObjectWithTag("Data"); GameObject score_object; if (score_object_instance == null) { Debug.Log("NULL"); score_object = Instantiate(score_storage_object_prefab); } else { Debug.Log("NOT NULL"); score_object = score_object_instance; } score_comp = score_object.GetComponent <Score_Transfer>(); }
public void Add_Name_Clicked() { GameObject score_saver = GameObject.FindGameObjectWithTag("Data"); Score_Transfer score_t = score_saver.GetComponent <Score_Transfer>(); if ((score_t != null) && (has_score_updated == false)) { Add_Score(initials_field.text, score_t.player_score); has_score_updated = true; } }
private int displayed_score = 0; // The displayed score used to increment the display to the correct score over time // Start is called before the first frame update void Start() { score_system = GameObject.FindGameObjectWithTag("Data").GetComponent <Score_Transfer>(); }