public Task UpdateRatingScore(long ratingId, ScoreUpdate score) { if (score is null) { throw new ArgumentNullException(nameof(score)); } return(UpdateRatingScore()); async Task UpdateRatingScore() { var ratingFromDb = await _context .Ratings .Where(rating => rating.RatingId == ratingId) .Include(rating => rating.User) .Include(rating => rating.Movie) .FirstOrDefaultAsync(); if (ratingFromDb == null) { throw new EntityNotFoundException($"A rating having id '{ratingId}' could not be found"); } ratingFromDb.Score = score.Score; await _context.SaveChangesAsync(); } }
public void ReceiveMessage(Message message) { var payload = ScoreUpdate.Build(message.payload); leaderboard.UpdateScore(message.playerId, payload.score); ImageManager.PopUpScores(payload.score, payload.index); }
void Start() { scoreUpdate = GameObject.FindGameObjectWithTag("GameController").GetComponent <ScoreUpdate>(); upgradeManager = transform.parent.parent.parent.GetComponent <UpgradeManager>(); //Getting UpgradeManager from 'weapon name Upgrades panel' lol parent.parent.parent SetLineColor(); }
void Gen(float fst, float snd, float third, float fourth) { GameObject temp; for (int i = 0; i < 5; i++) { Vector3 pos = new Vector3(gameObject.transform.position.x + i, gameObject.transform.position.y, gameObject.transform.position.z); float p = Random.value; if (p <= fst) { temp = Instantiate(mon1, pos, Quaternion.identity); } else if (p < snd) { temp = Instantiate(mon2, pos, Quaternion.identity); } else if (p < third) { temp = Instantiate(mon3, pos, Quaternion.identity); } else if (p < fourth) { temp = Instantiate(mon4, pos, Quaternion.identity); } else { temp = Instantiate(mon5, pos, Quaternion.identity); } ScoreUpdate sc = GameObject.Find("Score").GetComponent <ScoreUpdate>(); MonsterMovement mm = temp.GetComponent <MonsterMovement>(); mm.onDeath += sc.IncrementScore; mm.onDeath += ac.PlaySplash; } }
void Start() { zvukFlapa = this.GetComponent<AudioSource> (); scoreManager = GameObject.Find ("Score").GetComponent<ScoreUpdate> (); playerRB=this.GetComponent<Rigidbody2D>(); IsMoving = false; }
private void FireScoreEvent() { var scoreEvent = new ScoreUpdate { score = currentScore }; scoreEvent.FireEvent(); }
public void IsNotValidIfGivenOtherThanNonNegativeNumbers(string score) { ScoreUpdate su = new ScoreUpdate() { MatchId = 101, UpdatedScore = score }; Assert.False(su.IsValid()); }
private void HandleScoreUpdate(NetIncomingMessage im) { var message = new ScoreUpdate(im); if (message.Score != null) { this.ScoreBoard.Score = message.Score; } }
public void IsNotValidIfScoreNotSet() { ScoreUpdate su = new ScoreUpdate() { UpdatedScore = null }; Assert.False(su.IsValid()); }
// Use this for initialization void Start() { scoreUpdate = GameObject.Find("EventSystem").GetComponent <ScoreUpdate>(); starScore = GameObject.Find("EventSystem").GetComponent <DisplayStars>(); playerObj = GameObject.Find("PlayerSphere"); currentLevelStats = GameObject.Find("UI").GetComponent <Levels>(); playerController = playerObj.GetComponent <PlayerController>(); audioClipPlayer = GameObject.Find("UI").GetComponent <PlayAudioClip>(); }
public void IsNotValidIfScoreNotSet() { ScoreUpdate su = new ScoreUpdate() { MatchId = 101 }; Assert.False(su.IsValid()); }
public void IsValidWhenGivenParsableNonNegativeNumbers(string score) { ScoreUpdate su = new ScoreUpdate() { MatchId = 101, UpdatedScore = score }; Assert.True(su.IsValid()); }
public void IsNotValidIfMatchIdNotSet() { ScoreUpdate su = new ScoreUpdate() { UpdatedScore = "1:1" }; Assert.False(su.IsValid()); }
public void IsNotValidIfGivenMoreThanOneColon(string score) { ScoreUpdate su = new ScoreUpdate() { MatchId = 101, UpdatedScore = score }; Assert.False(su.IsValid()); }
public void DifficultyChangesTestScriptSimplePasses() { MoleBehaviour Mole = mole.AddComponent <MoleBehaviour>(); ScoreUpdate Score = score.AddComponent <ScoreUpdate>(); Score.increase(20000); Mole.UpdateDifficulty(); Assert.AreEqual(speed, Mole.speed); Score.setScoreValue(0); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
void GameComplete() { if (isGameComplete) { textObj01.SetActive (true); textObj02.SetActive (true); textComponent01.text = "Complete!"; textComponent02.text = "Please Any Button"; //soundManager.PlaySE (4); this.scoreUpdate = this.InstanceManager.GetComponent<InstanceObject>().Nullmethod; } }
public static ScoreUpdate DeserializeScore(string code) { string[] splitCode = code.Split(':'); ScoreUpdate score = new ScoreUpdate(); score.ID = int.Parse(splitCode[1]); score.CurrentStrokes = int.Parse(splitCode[2]); score.PersonalBest = int.TryParse(splitCode[3], out int test)? (int?)test : null; score.Kills = int.Parse(splitCode[4]); score.Deaths = int.Parse(splitCode[5]); return(score); }
void OnTriggerEnter2D(Collider2D col) { // CHECKS IF THE COLLISION IS WITH THE LEFT BOUND if (col.gameObject.tag == "Obstacles") { // SELECTS RANDOM Y COORDINATE TO RESET OBSTACLE TO float random = Random.Range(-32, 40); // RESETS POSITION OF OBSTACLE col.gameObject.transform.position = new Vector3(0f, random, 2f); } // MAKES THE OBSTACLE SCOREABLE AGAIN ScoreUpdate scoreUpdate = col.gameObject.GetComponentInChildren <ScoreUpdate>(); scoreUpdate.resetScored(); }
void Start () { this.scoreUpdate = () => { }; isPlaying = false; isGameComplete = false; isGameOver = false; textObj01 = GameObject.Find (objName01); textObj02 = GameObject.Find (objName02); textComponent01 = textObj01.GetComponent<Text> (); textComponent02 = textObj02.GetComponent<Text> (); moveScene = FindObjectOfType<MoveScene> (); startCameraEvent = FindObjectOfType<StartCameraEvent> (); StartCoroutine (CountDown()); }
public async Task <int> ScoreUpdate(ScoreUpdate su) { SSQCScoreUpdate spa = new SSQCScoreUpdate { GameID = su.GameID, GameTime = su.GameTime, TeamOne = su.TeamOne, TeamTwo = su.TeamTwo, TeamThree = su.TeamThree, TeamFour = su.TeamFour }; await _context.AddAsync(spa); return(await _context.SaveChangesAsync()); }
private void Start() { su = GameObject.FindObjectOfType <ScoreUpdate>(); waveCountdown = timeFirstWave; m_chrono = GameObject.FindGameObjectWithTag("WaveChrono").GetComponent <Chrono>(); if (m_chrono == null) { Debug.LogError("Could not find any Chrono object with tag \"Chrono\" in script WaveSpawner.cs"); } m_waveCounter = GameObject.FindGameObjectWithTag("WaveCounter").GetComponent <WaveCounter>(); if (m_waveCounter == null) { Debug.LogError("Could not find any WaveCounter object with tag \"WaveCounter\" in script WaveSpawner.cs"); } if (spawnPoints.Length == 0) { Debug.LogError("Pas de points de spawn"); } }
void Start() { nbCorrect = 0; nbWrong = 0; scoreUpdate = scoreGameObj.GetComponent <ScoreUpdate>(); if (gamemode == "calcul") { calculScript = calculGameObj.GetComponent <NewCalcul>(); calculScript.randomCalcul(); currentCalcul.text = calculScript.calculQuestion; } else if (gamemode == "table") { calculTableScript = calculGameObj.GetComponent <NewTableCalcul>(); calculTableScript.randomCalcul(); currentCalcul.text = calculTableScript.calculQuestion; } resultField.text = ""; digitButtons = calculDigits.GetComponentsInChildren <Button>(); }
IEnumerator CountDown() { textComponent01.text = ""; startCameraEvent.second_Three (); yield return new WaitForSeconds (1); textComponent01.text = "3"; yield return new WaitForSeconds (1); startCameraEvent.second_Two (); textComponent01.text = "2"; yield return new WaitForSeconds (1); startCameraEvent.second_One (); textComponent01.text = "1"; yield return new WaitForSeconds (1); startCameraEvent.second_Zero (); textComponent01.text = "START!"; this.scoreUpdate = this.InstanceManager.GetComponent<InstanceObject>().OnUpdateScore; // delegate isPlaying = true; yield return new WaitForSeconds (1.5f); textObj01.SetActive (false); }
public async Task <int> ScoreUpdate(ScoreUpdate su) { return(await _SSQCStatsRepository.ScoreUpdate(su)); }
// Use this for initialization void Start() { scoreUpdate = GameObject.Find("Canvas/ScoreText").GetComponent <ScoreUpdate>(); scoreUpdate1 = GameObject.Find("Canvas/CurrentScoreText").GetComponent <CurrentScoreControl>(); }
void Start() { //RandomizeLootName (); // = GetComponent<GameStateManager>().GetComponent<ScoreUpdate>(); scoreUpdateObject = GameObject.FindGameObjectWithTag("GameController").GetComponent <ScoreUpdate>(); }
public void TestTearDown() { score = null; }
public void TestSetup() { score = new ScoreUpdate(); //ScoreUpdate Score = score.AddComponent<ScoreUpdate>(); }
public async Task <IActionResult> UpdateScore([FromRoute] long ratingId, [FromBody] ScoreUpdate score) { await _ratingService.UpdateRatingScore(ratingId, score); return(NoContent()); }
public async Task <int> ScoreUpdate([FromBody] ScoreUpdate su) { var resp = await _statsService.ScoreUpdate(su); return(resp); }
public void SaveScore() { TMP_InputField TMP = GameObject.FindObjectOfType <TMP_InputField>(); ScoreData.addScore(ScoreUpdate.getScore(), "Pr." + TMP.text); }
private void Awake() { objectText = GameObject.Find("Text"); scoreUpdate = objectText.GetComponent <ScoreUpdate>(); }
void GameOver() { if (isGameOver) { textObj01.SetActive(true); textObj02.SetActive(true); textComponent01.text = "Miss!"; textComponent02.text = "Please Any Button"; this.scoreUpdate = this.InstanceManager.GetComponent<InstanceObject>().Nullmethod; } }
private void Updatescore() { ScoreUpdate?.Invoke(this, EventArgs.Empty); }