void Start() { // Scene name should be exactly the name of the level in saved scores levelName = name; ScoreType scoreForTheLevel = ScoreType.LoadLevelScore(levelName); if (scoreForTheLevel.Score > -1 && scoreForTheLevel.Time > -1) { // Set score and time text score.text = scoreForTheLevel.Score.ToString(); time.text = (scoreForTheLevel.Time / 60000).ToString("D2") + ":" + ((scoreForTheLevel.Time / 1000) % 60).ToString("D2") + ":" + (scoreForTheLevel.Time % 1000).ToString("D3"); // Set color of button's background to grey ColorBlock buttonColor = GetComponent <Button>().colors; buttonColor.normalColor = new Color(.7f, .7f, .7f); GetComponent <Button>().colors = buttonColor; } else { score.text = " - "; time.text = " - "; } }