public void SaveScore() { ScoreSaveLoad.AddScore(new ScoreSaveLoad.Score { Name = scoreInput.text, Value = Score.Value }); ScoreSaveLoad.Save(); SceneManager.LoadScene("menu"); }
private void Start() { var scores = ScoreSaveLoad.GetSaves(); StringBuilder builder = new StringBuilder(); builder.AppendLine("Highscores"); for (int i = 0; i < scores.Count; i++) { var score = scores[i]; builder.AppendLine(i + 1 + ". " + score.Name + " " + score.Value); } displayText.text = builder.ToString(); }
private void Awake() { ScoreSaveLoad.Load(); rigidbody2D = GetComponent <Rigidbody2D>(); }
private void Awake() { ScoreSaveLoad.Load(); }