void OnCollisionEnter2D(Collision2D col) { if (col.transform.tag == "Anti Gravity") { AudioComponent.GetInstance.PlayThudAntiGravity(); } else if (col.transform.tag == "Player") { AudioComponent.GetInstance.PlayThudPlayer(); } else { AudioComponent.GetInstance.PlayThudWall(); } if (SceneManager.GetActiveScene().name == "ScoreMode") { if (col.transform.tag != "Player") { _scoreModeScript.WallHit(); } } }