void OnTriggerStay2D(Collider2D collision) { if (!destroyFlag) { if (collision.gameObject.tag == "BlockWaiver") { Instantiate(scoreBox, new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity); scoreScript.ScoreAdd(); Debug.Log("当たり"); Destroy(scoreBox); destroyFlag = true; } } }