Example #1
0
    void OnTriggerStay2D(Collider2D collision)
    {
        if (!destroyFlag)
        {
            if (collision.gameObject.tag == "BlockWaiver")
            {
                Instantiate(scoreBox, new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);

                scoreScript.ScoreAdd();
                Debug.Log("当たり");

                Destroy(scoreBox);
                destroyFlag = true;
            }
        }
    }