public void ShotDown() { ScoreManagerScript scoreKeeper = (ScoreManagerScript)FindObjectOfType(typeof(ScoreManagerScript)); scoreKeeper.score += scoreValue; Destroy(this.gameObject); }
// Use this for initialization void Start() { scoremanager = GameObject.Find("ScoreManager"); SMS = scoremanager.GetComponent <ScoreManagerScript> (); score_text.text = SMS.score + "/10"; }
// Use this for initialization void Start() { scoremanager = GameObject.Find("ScoreManager"); SMS = scoremanager.GetComponent <ScoreManagerScript> (); questnum = 1; correct.SetActive(false); incorrect.SetActive(false); ri = display.GetComponent <RawImage> (); button.text = "解答する"; IF.interactable = true; IF.text = ""; mentordata = new Mentor[tex.Length]; for (int i = 0; i < tex.Length; i++) { mentordata [i] = new Mentor(tex[i], menname[i]); } mentor = mentordata.OrderBy(i => Guid.NewGuid()).ToArray(); nownumber = 0; //UnityEngine.Random.Range (0,mentor.Length); ri.texture = mentor [nownumber].image; }
void Awake() { if (current == null) { current = this; } }
private void Awake() { scoreText = GameObject.Find("ScoreText").GetComponent <Text>(); if (instance == null) { instance = this; } }
IEnumerator gameover() { yield return(new WaitForSeconds(.1f)); ScoreManager = GameObject.Find("ScoreManager"); ScoreManagerScript = ScoreManager.GetComponent <ScoreManagerScript>(); finalScore = ScoreManagerScript.score; FinalScore.text = finalScore.ToString(); }
// Start is called before the first frame update void Start() { platformStartPoint = platformGenerator.position; playerStartPoint = thePlayer.transform.position; theScoreManager = FindObjectOfType <ScoreManagerScript>(); theCoinManager = FindObjectOfType <CoinManager>(); Time.timeScale = 1; }
void Start() { anim = GetComponent <Animator>(); Poppable = false; transform.localScale = Vector3.zero; SM = GameObject.FindGameObjectWithTag("ScoreManager").GetComponent <ScoreManagerScript>(); ScoreModifierPrefab = Resources.Load("Prefabs/ScoreChangeSprite"); }
// Start is called before the first frame update void Start() { textLife.text = string.Format("Life: {0}", GameState.life); textCherry.text = string.Format("x{0}", GameState.score); if (instance == null) { instance = this; } }
public void ShotDown() { ScoreManagerScript scoreKeeper = FindObjectOfType <ScoreManagerScript>(); scoreKeeper.score += scoreValue; GameObject effect = (GameObject)Instantiate(deathEffect, transform.position, Quaternion.identity); Destroy(this.gameObject); }
void Start() { if (instance == null) { instance = this; } gameScore = 0; bestScoreText.text = PlayerPrefs.GetInt("Best").ToString(); }
// Use this for initialization void Start() { ScoreManager_Script = GameObject.FindGameObjectWithTag("ScoreManager").GetComponent <ScoreManagerScript>(); SM_Script = GameObject.FindGameObjectWithTag("SoundManager").GetComponent <SoundManagerScript>(); tempLifeNum = 0; //lifeTest = 0; //tempValue = 0; }
private void DisplayScores() { if (!(GetComponent <Achievements> ().tag == "DeathGUI")) { GetComponentsInChildren <Text> () [0].text = Constants.SCORE + ScoreManagerScript.Score; ScoreManagerScript.SetHighScore(ScoreManagerScript.Score); GetComponentsInChildren <Text> () [1].text = "High Score: " + PlayerPrefs.GetInt("highscore"); } GameController.GetInstance.WinEvent -= OnPlayerWin; }
void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
// Use this for initialization void Start() { gameManager = GameObject.Find("GameManager"); scoreManager = gameManager.GetComponent <ScoreManagerScript> (); hms = gameManager.GetComponent <HealthManagerScript> (); pms = gameObject.GetComponent <PlayerMovementScript> (); healthText = GameObject.Find("Health").GetComponent <Text> (); healthText.text = "Health Remaining: " + hms.BoxHealth; healthTextColorChanger(); }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag != "Player" || shouldDestroy) { return; } ScoreManagerScript.addPoints(pointsToAdd); source.Play(); shouldDestroy = true; }
// Use this for initialization void Start() { if (instance == null) { instance = this; DontDestroyOnLoad(this); } else { Destroy(gameObject); } }
// Start is called before the first frame update void Start() { level = 0; pirateLevel = 0; Level.gameObject.SetActive(false); LevelText.gameObject.SetActive(false); PirateText.gameObject.SetActive(false); scoreManager = GameObject.Find("ScoreManager"); scoreManagerScript = scoreManager.GetComponent <ScoreManagerScript>(); scoreManagerScript.revive(); }
/// <summary> /// Start this instance. /// </summary> void Start() { transform.position -= Vector3.up * 0.5f; currentState = States.EarWiggle; candyNum = Random.Range(1, 5); //transform.GetChild(0).GetComponent<BunnyCandyScript>().InitialiseVariables(candyNum); //bunnyCandy = Instantiate(Resources.Load("Prefabs/Bunny/Candy" + candyNum)) as GameObject; //bunnyCandy.transform.SetParent(this.transform); //bunnyCandy.transform.localScale = Vector3.one; //bunnyCandy.transform.localPosition = Vector3.up; anim = GetComponent <Animator>(); candyAnim = transform.GetChild(0).GetComponent <Animator>(); scoreChangePrefab = Resources.Load("Prefabs/ScoreChangeSprite"); dissapearing = false; SM = GameObject.FindGameObjectWithTag("ScoreManager").GetComponent <ScoreManagerScript>(); StartCoroutine(AppearTransition()); }
// Use this for initialization void Start() { //if this is the first intance of the singleton //instance will not be set yet if (instance == null) { //set instance to this instance of ScoreManager instance = this; //Dont destroy this gameObject when you go to a new scene DontDestroyOnLoad(this); } else //otherwise, if we already have a singleton //Destroy the new one, since there can only be one { Destroy(gameObject); } }
private void Awake() { manager = GameObject.FindGameObjectWithTag("Manager"); scoreManager = (ScoreManagerScript)FindObjectOfType(typeof(ScoreManagerScript)); //Debug.Log(scoreManager); transition = GameObject.Find("Transition").GetComponent <Transition>(); totalScore.text = "Total Score: " + scoreManager.getTotalScore(); killScore.text = "Killing Points: " + scoreManager.getKillScore(); negativeScore.text = "Fault Points: " + scoreManager.getNegativeScore(); timeScore.text = "Time Bonus: " + scoreManager.getTimeScore(); text = scoreManager.getStoryText(); nextScene = scoreManager.getNextScene(); Destroy(manager); }
//Use this for initialization void Awake() { instance = this; wavesCleared = 0; enemyCardsDrawn = 0; flawless = true; //load player decks if the file exists, or create an empty collection if not. //This file is local even on web builds, so it doesn't need special handling try { string filePath = Path.Combine(Application.persistentDataPath, "playerScores.xml"); using (FileStream stream = new FileStream(filePath, FileMode.Open)) playerScores = ScoreCollection.Load(stream, filePath); } catch (Exception e) { Debug.Log("no score save file found. (" + e.Message + ")"); playerScores = new ScoreCollection(); } }
public void HighScoreClick() { var active = !PanelHighScore.activeInHierarchy; if (active) { TextDifficulty.text = "" + GameDifficulty + ""; TextHighScore.text = ScoreManagerScript.GetScoreByDifficulty(GameDifficulty).ToString(); } HideDifficultyPanel(); if (active) { ShowHighScorePanel(); } else { HideHighScorePanel(); } }
public void BirdDied() { mBirdObj.GetComponent <Animator> ().enabled = false; ResetSpeed(mTreesObj, 0, 0); ResetSpeed(mMountainsObj, 0, 0); ResetSpeed(mFloorObj, 0, 0); ResetSpeed(mCoinObj, 10, 0); isGameOver = true; DestroyAllObjects(Constants.TAG_LASER); DestroyAllObjects(Constants.TAG_COIN); GetComponent <AudioManager>().PlayOneShot(DeathAudioClip); if (ScoreManagerScript.SetHighScore(ScoreManagerScript.Score)) { GetComponent <AudioManager>().PlayOneShot(ApplauseClip); } //Invoke the method from Achievements.cs to display the high score and other achievements if (deathEvent != null) { deathEvent(); } dialogsComponent.SetActive(true); }
/// <summary> /// When Bird scores /// </summary> /// <param name="obj">Object.</param> /// <param name="points">Points.</param> public void BirdScored(GameObject obj, int points) { GetComponent <AudioManager>().PlayOneShot(ScoredAudioClip); ScoreManagerScript.incrementScore(points); DestroyObject(obj); }
void Start() { ScoreManager_Script = GameObject.FindGameObjectWithTag("ScoreManager").GetComponent <ScoreManagerScript>(); SM_Script = GameObject.FindGameObjectWithTag("SoundManager").GetComponent <SoundManagerScript>(); }
// Use this for initialization void Start() { if( instance == null ) instance = this; deathTriggerScript = deathTrigger.GetComponent<DeathTriggerScript>(); }
void Awake() { instance = this; }
public static void ResetGame() { ScoreManagerScript.UpdateScore(); StartGame = false; }
private void SavePlayerProgress() { ScoreManagerScript.RegisterLatestScore(HUDscript.scoreValue); }
public void updateScore(int stratum, int num) { ScoreManagerScript scoring = (ScoreManagerScript)(GameObject.FindObjectOfType(typeof(ScoreManagerScript))); scoring.recapScore(stratum, num); }