// Use this for initialization void Start() { scoreKeeper = GameObject.FindObjectOfType<ScoreKeeperS>() as ScoreKeeperS; ghostBall = GameObject.FindObjectOfType<GhostballS>() as GhostballS; }
void Start() { scoreKeeper = GameObject.FindObjectOfType<ScoreKeeperS>() as ScoreKeeperS; if (CurrentModeS.numRoundsDefault < 3){ crown3.gameObject.SetActive(false); } if (CurrentModeS.numRoundsDefault < 2){ crown2.gameObject.SetActive(false); } }
// Use this for initialization void Start() { scoreKeeper = GameObject.FindObjectOfType<ScoreKeeperS>() as ScoreKeeperS; ghostBall = GameObject.FindGameObjectWithTag("Ghostball") as GameObject; }
// Use this for initialization void Start() { originalScale = dotPrefab.transform.localScale; playerRigid = playerRef.GetComponent<Rigidbody>(); currentScoreKeeper = GameObject.Find("Main Camera").GetComponent<ScoreKeeperS>(); //bodyConnector.material = playerRef.GetComponent<Renderer>().material; if (playerRef.characterNum != 0) SetDotMaterial (); lastLocation = playerRef.transform.position; currentLocation = playerRef.transform.position; // spawn tail lengths based on initial health InitialDotSpawn (); trailRendererMain = trailRendererGO.GetComponent<TrailRenderer>(); trailRendererGlow = trailRendererGO2.GetComponent<TrailRenderer>(); }