// [] - defines this as an array instead of a regular game object

    // Start is called before the first frame update
    void Awake()
    {
        scoreHolderRef = GetComponent <ScoreHolderScript>();
        theShip        = GameObject.FindWithTag("Player");
        restartButton.SetActive(false);
        youWinImage.SetActive(false);
    }
Example #2
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(instance.gameObject);
         instance = this;
     }
 }
    //public Sprite explosionAsteroid;

    private void Awake()
    {
        scoreHolderRef = GameObject.FindWithTag("GameController").GetComponent <ScoreHolderScript>();
    }