public static (DialogResult Result, object Target) RequestInput(IWin32Window parent, int enabledItemIndex, ScoreEditor editor) { using (var f = new FGoTo()) { f._editor = editor; f._enabledItemIndex = enabledItemIndex; f.Localize(LanguageManager.Current); f.MonitorLocalizationChange(); var r = f.ShowDialog(parent); f.UnmonitorLocalizationChange(); var target = f._target; return(r, target); } }
// Start is called before the first frame update void Start() { gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); scoreEditor = GameObject.Find("ScoreEditor").GetComponent <ScoreEditor>(); }