static void Main(string[] args) { var userProvider = new UsersDataProvider(_connection); var scoreProvider = new ScoreDataProvider(_connection); var scoreService = new ScoreService(scoreProvider, userProvider); Stopwatch watch = new Stopwatch(); watch.Start(); for (int i = 0; i < 100; i++) { scoreService.AddScore($"Player_{i}", $"Victim_{i}", getRandWeapon(), getRandBodyPart()).Wait(); for (int j = 0; j < 10 + i; j++) { scoreService.AddSuicide("Nub").Wait(); scoreService.AddTeamKill($"Player_{i}", $"Victim_{i}", getRandWeapon(), getRandBodyPart()).Wait(); scoreService.AddSpawnKill($"Player_{i}", $"Victim_{i}", getRandWeapon(), getRandBodyPart()).Wait(); } } watch.Stop(); Console.WriteLine($"Done\nTime elapsed: {watch.Elapsed}"); Console.Read(); }
public void SetUp() { var userProvider = new UsersDataProvider(_connection); var scoreProvider = new ScoreDataProvider(_connection); _scoreService = new ScoreService(scoreProvider, userProvider); }