protected override DashboardButton CreateButton(string buttonType) { DashboardButton button = null; if (buttonType == "Card") { button = new PenaltyCardButton { PenaltyCard = new PenaltyCard("Red", Color.Red, CardShape.Rectangle) }; } else if (buttonType == "Score") { button = new ScoreButton { Score = new Score("Score", 1) }; } else if (buttonType == "Timer") { button = new TimerButton { Timer = new LMTimer { Name = "Timer" } }; } else { button = base.CreateButton(buttonType); } return(button); }
public void ViewModelFactoryService_CreateScoreButtonVM() { var model = new ScoreButton(); var vm = factoryService.CreateViewModel <DashboardButtonVM, DashboardButton> (model); Assert.IsTrue(vm is ScoreButtonVM); }
public ScoreObject(ScoreButton score) : base(score) { Button = score; if (iconImage == null) { iconImage = new Image(System.IO.Path.Combine(Config.ImagesDir, StyleConf.ButtonScoreIcon)); } }
public void TestScoreButton() { ScoreButton sb = new ScoreButton(); Assert.IsNotNull(sb.Score); sb.Score = new Score("test", 2); Assert.AreEqual(sb.Name, "test"); Assert.AreEqual(sb.BackgroundColor, sb.EventType.Color); Assert.AreEqual(sb.ScoreEventType, sb.EventType); }
public void TestSerialization() { DashboardButton db = new DashboardButton(); Utils.CheckSerialization(db); db = new PenaltyCardButton(); Utils.CheckSerialization(db); db = new PenaltyCardButton(); Utils.CheckSerialization(db); db = new ScoreButton(); Utils.CheckSerialization(db); }
public void AddButton(string buttontype) { DashboardButton button = null; if (buttontype == "Card") { button = new PenaltyCardButton { PenaltyCard = new PenaltyCard("Red", Color.Red, CardShape.Rectangle) }; } else if (buttontype == "Score") { button = new ScoreButton { Score = new Score("Score", 1) }; } else if (buttontype == "Timer") { button = new TimerButton { Timer = new Timer { Name = "Timer" } }; } else if (buttontype == "Tag") { button = new TagButton { Tag = new Tag("Tag", "") }; } else if (buttontype == "Category") { button = template.AddDefaultItem(template.List.Count); } else { return; } if (buttontype != "Category") { template.List.Add(button); } button.Position = new Point(template.CanvasWidth, 0); edited = true; Refresh(button); }
public void TestSerialization() { DashboardButton db = new DashboardButton(); Utils.CheckSerialization(db); db = new TimedDashboardButton(); Utils.CheckSerialization(db); db = new TagButton(); Utils.CheckSerialization(db); db = new TimerButton(); Utils.CheckSerialization(db); db = new EventButton(); Utils.CheckSerialization(db); db = new AnalysisEventButton(); Utils.CheckSerialization(db); db = new PenaltyCardButton(); Utils.CheckSerialization(db); db = new PenaltyCardButton(); Utils.CheckSerialization(db); db = new ScoreButton(); Utils.CheckSerialization(db); }
private void ScoreClick(object sender, EventArgs e) { ScoreButton button = (ScoreButton)sender; int score = button.Score; // Update the Question's properties and save it QuestionManager.AnswerQuestion(_currentQuestion, score); Question.Save(_currentQuestion); // Pop the next question, or if there's none left pop the controller ++_questionIndex; if (_questionIndex < _questions.Count) { _currentQuestion = _questions[_questionIndex]; BindQuestion(_currentQuestion); } else { NavigationController.PopViewControllerAnimated(true); } }
/// <summary> /// Creates a new dashboard with a default set of buttons /// </summary> /// <returns>the new dashboadrd.</returns> /// <param name="count">Number of <see cref="AnalysisEventButton"/> to add.</param> public static LMDashboard DefaultTemplate(int count) { TagButton tagbutton; TimerButton timerButton; PenaltyCardButton cardButton; ScoreButton scoreButton; LMDashboard template = new LMDashboard(); template.FillDefaultTemplate(count); template.GamePeriods = new ObservableCollection <string> { "1", "2" }; template.FieldBackground = App.Current.FieldBackground; template.HalfFieldBackground = App.Current.HalfFieldBackground; template.GoalBackground = App.Current.GoalBackground; tagbutton = new TagButton { Tag = new Tag(Catalog.GetString("Attack"), ""), Position = new Point(10, 10) }; template.List.Add(tagbutton); tagbutton = new TagButton { Tag = new Tag(Catalog.GetString("Defense"), ""), Position = new Point(10 + (10 + CAT_WIDTH) * 1, 10) }; template.List.Add(tagbutton); cardButton = new PenaltyCardButton { PenaltyCard = new PenaltyCard(Catalog.GetString("Red card"), Color.Red, CardShape.Rectangle), Position = new Point(10 + (10 + CAT_WIDTH) * 2, 10) }; template.List.Add(cardButton); cardButton = new PenaltyCardButton { PenaltyCard = new PenaltyCard(Catalog.GetString("Yellow card"), Color.Yellow, CardShape.Rectangle), Position = new Point(10 + (10 + CAT_WIDTH) * 3, 10) }; template.List.Add(cardButton); scoreButton = new ScoreButton { Position = new Point(10 + (10 + CAT_WIDTH) * 4, 10), BackgroundColor = Colors.ButtonScoreColor, Score = new Score(Catalog.GetString("Free play goal"), 1), }; template.List.Add(scoreButton); scoreButton = new ScoreButton { BackgroundColor = Colors.ButtonScoreColor, Position = new Point(10 + (10 + CAT_WIDTH) * 5, 10), Score = new Score(Catalog.GetString("Penalty goal"), 1), }; template.List.Add(scoreButton); timerButton = new TimerButton { Timer = new LMTimer { Name = Catalog.GetString("Ball playing") }, Position = new Point(10 + (10 + CAT_WIDTH) * 6, 10) }; template.List.Add(timerButton); template.Preview = App.Current.PreviewService.CreatePreview(template); return(template); }
private void AddScoreButtons() { int width = 45; int height = 40; int top = 370; int left = 12; int padding = 5; UIImage image1 = UIImage.FromFile("Assets/Images/button_1.png"); _buttonScore1 = new ScoreButton(); _buttonScore1.Score = 0; _buttonScore1.SetBackgroundImage(image1, UIControlState.Normal); _buttonScore1.Frame = new RectangleF(left, top, width, height); _buttonScore1.TouchDown += ScoreClick; View.AddSubview(_buttonScore1); left += width + padding; UIImage image2 = UIImage.FromFile("Assets/Images/button_2.png"); _buttonScore2 = new ScoreButton(); _buttonScore2.Score = 1; _buttonScore2.SetBackgroundImage(image2, UIControlState.Normal); _buttonScore2.Frame = new RectangleF(left, top, width, height); _buttonScore2.TouchDown += ScoreClick; View.AddSubview(_buttonScore2); left += width + padding; UIImage image3 = UIImage.FromFile("Assets/Images/button_3.png"); _buttonScore3 = new ScoreButton(); _buttonScore3.Score = 2; _buttonScore3.SetBackgroundImage(image3, UIControlState.Normal); _buttonScore3.Frame = new RectangleF(left, top, width, height); _buttonScore3.TouchDown += ScoreClick; View.AddSubview(_buttonScore3); left += width + padding; UIImage image4 = UIImage.FromFile("Assets/Images/button_4.png"); _buttonScore4 = new ScoreButton(); _buttonScore4.Score = 3; _buttonScore4.SetBackgroundImage(image4, UIControlState.Normal); _buttonScore4.Frame = new RectangleF(left, top, width, height); _buttonScore4.TouchDown += ScoreClick; View.AddSubview(_buttonScore4); left += width + padding; UIImage image5 = UIImage.FromFile("Assets/Images/button_5.png"); _buttonScore5 = new ScoreButton(); _buttonScore5.Score = 4; _buttonScore5.SetBackgroundImage(image5, UIControlState.Normal); _buttonScore5.Frame = new RectangleF(left, top, width, height); _buttonScore5.TouchDown += ScoreClick; View.AddSubview(_buttonScore5); left += width + padding; UIImage image6 = UIImage.FromFile("Assets/Images/button_6.png"); _buttonScore6 = new ScoreButton(); _buttonScore6.Score = 5; _buttonScore6.SetBackgroundImage(image6, UIControlState.Normal); _buttonScore6.Frame = new RectangleF(left, top, width, height); _buttonScore6.TouchDown += ScoreClick; View.AddSubview(_buttonScore6); // Set the buttons to invisible to start with SetButtonAlphas(); }
/// <summary> /// Creates a new dashboard with a default set of buttons /// </summary> /// <returns>the new dashboadrd.</returns> /// <param name="count">Number of <see cref="AnalysisEventButton"/> to add.</param> public static Dashboard DefaultTemplate(int count) { TagButton tagbutton; TimerButton timerButton; PenaltyCardButton cardButton; ScoreButton scoreButton; List <string> periods = new List <string> (); Dashboard template = new Dashboard(); template.FillDefaultTemplate(count); periods.Add("1"); periods.Add("2"); template.GamePeriods = periods; tagbutton = new TagButton { Tag = new Tag(Catalog.GetString("Attack"), ""), Position = new Point(10, 10) }; template.List.Add(tagbutton); tagbutton = new TagButton { Tag = new Tag(Catalog.GetString("Defense"), ""), Position = new Point(10 + (10 + CAT_WIDTH) * 1, 10) }; template.List.Add(tagbutton); cardButton = new PenaltyCardButton { PenaltyCard = new PenaltyCard(Catalog.GetString("Red card"), Color.Red, CardShape.Rectangle), Position = new Point(10 + (10 + CAT_WIDTH) * 2, 10) }; template.List.Add(cardButton); cardButton = new PenaltyCardButton { PenaltyCard = new PenaltyCard(Catalog.GetString("Yellow card"), Color.Yellow, CardShape.Rectangle), Position = new Point(10 + (10 + CAT_WIDTH) * 3, 10) }; template.List.Add(cardButton); scoreButton = new ScoreButton { Score = new Score { Name = Catalog.GetString("Free play goal"), Points = 1, Color = StyleConf.ButtonScoreColor }, Position = new Point(10 + (10 + CAT_WIDTH) * 4, 10) }; template.List.Add(scoreButton); scoreButton = new ScoreButton { Score = new Score { Name = Catalog.GetString("Penalty goal"), Points = 1, Color = StyleConf.ButtonScoreColor }, Position = new Point(10 + (10 + CAT_WIDTH) * 5, 10) }; template.List.Add(scoreButton); timerButton = new TimerButton { Timer = new Timer { Name = Catalog.GetString("Ball playing") }, Position = new Point(10 + (10 + CAT_WIDTH) * 6, 10) }; template.List.Add(timerButton); return(template); }
public override void Draw() { switch (NogardGame.GameState) { case NogardGame.GameStateEnum.MainMenu: PlayButton.DrawStandardButton(5, "Play", 1); ScoreButton.DrawStandardButton(5, " Highscore", 0.5f); AboutNogardButton.DrawStandardButton(5, "About Nogard", 0.4f); InstuctionsButton.DrawStandardButton(5, " How to play", 0.4f); ExitButton.DrawStandardButton(5, " Exit", 0.4f); MapButton.DrawStandardButton(5, " MapMaker", 0.4f); break; case NogardGame.GameStateEnum.Story: if (StoryMode.IntroStory) { BackButton.DrawStandardButton(5, " Back", 0.5f); } else { ContinueButton.DrawStandardButton(5, " Continue", 0.5f); } break; case NogardGame.GameStateEnum.GameActive: break; case NogardGame.GameStateEnum.HighScoreView: BackButton.DrawStandardButton(5, " Back", 0.5f); break; case NogardGame.GameStateEnum.Pause: ResumeButton.DrawStandardButton(5, "Resume", 0.5f); PauseMenuButton.DrawStandardButton(5, "MainMenu", 0.5f); break; case NogardGame.GameStateEnum.GameOver: if (GameOverManager.ScoreForm.GameSaved == false) { SaveScoreButton.DrawStandardButton(5, "Save Score", 0.5f); } else { SaveScoreButton.DrawStandardButton(5, "Score saved", 0.45f); } MainMenuButton.DrawStandardButton(5, " MainMenu", 0.4f); QuitButton.DrawStandardButton(5, " Quit Game", 0.4f); break; case NogardGame.GameStateEnum.MapMaker: break; case NogardGame.GameStateEnum.LevelSelector: LevelOneButton.DrawStandardButton(5, " Level One", 0.5f); LevelTwoButton.DrawStandardButton(5, " Level Two", 0.5f); LevelThreeButton.DrawStandardButton(5, " Level Three", 0.5f); SelectorBackButton.DrawStandardButton(5, " Back", 0.4f); break; default: throw new ArgumentOutOfRangeException(); } }