//Start is called before the first frame update
    //It gets all the unity objects needed on this script, makes the infoLog invisible
    //Get an instance of the server connection
    //set the button events
    //Executes the function to connect to the server for the first time
    void Start()
    {
        GameObject infoLogObject = GameObject.Find("InfoLog");

        infoLogObject.GetComponent <Canvas>().enabled = false;
        infoLogAnimator = infoLogObject.GetComponent <Animator>();


        GameObject loginWindow = GameObject.Find("LoginWindow");

        loginLogic = loginWindow.GetComponent <LoginLogic>();
        GameObject informationWindow = GameObject.Find("InformationWindow");

        informationLogic = informationWindow.GetComponent <InformationLogic>();
        GameObject registerWindow = GameObject.Find("RegisterWindow");

        registerLogin = registerWindow.GetComponent <RegisterLogin>();
        GameObject mainMenuWindow = GameObject.Find("MainMenuWindow");

        mainMenuLogic = mainMenuWindow.GetComponent <MainMenuLogic>();
        GameObject gameCreationWindow = GameObject.Find("GameCreationWindow");

        gameCreationLogic = gameCreationWindow.GetComponent <GameCreationLogic>();
        GameObject invitationWindow = GameObject.Find("InvitationWindow");

        invitationLogic = invitationWindow.GetComponent <InvitationLogic>();
        GameObject joinAGameWindow = GameObject.Find("JoinAGameWindow");

        joinAGameLogic = joinAGameWindow.GetComponent <JoinAGameLogic>();
        GameObject scoreBoardWindow = GameObject.Find("ScoreboardWindow");

        scoreBoardLogic = scoreBoardWindow.GetComponent <ScoreBoardLogic>();
        connectToServer();
    }
Example #2
0
        public void OnScoreLost()
        {
            var logic = new ScoreBoardLogic(yourScore, opponentScore, centerMessage);

            logic.OnScore(PlayerScore.WinningScore, false);

            StringAssert.Contains(PlayerScore.WinningScore.ToString(), opponentScore.text);
            StringAssert.Contains("LOSE", centerMessage.text);
        }
Example #3
0
        public void OnScoreWon()
        {
            var logic = new ScoreBoardLogic(yourScore, opponentScore, centerMessage);

            logic.OnScore(PlayerScore.WinningScore, true);

            StringAssert.Contains(PlayerScore.WinningScore.ToString(), yourScore.text);
            StringAssert.Contains("WIN", centerMessage.text);
        }
Example #4
0
        public void OnScoreNotWonOrLost()
        {
            var logic = new ScoreBoardLogic(yourScore, opponentScore, centerMessage);

            for (var i = 0; i <= 1; i++)
            {
                for (var y = 0; y < PlayerScore.WinningScore; y++)
                {
                    var isPlayerLocal = i == 0;
                    logic.OnScore(y, isPlayerLocal);
                    var check = isPlayerLocal ? yourScore : opponentScore;

                    Assert.AreEqual(centerMessage.text, "");
                    StringAssert.Contains(y.ToString(), check.text);
                }
            }
        }
    //Start is called before the first frame update
    //It gets all the unity objects needed on this script, makes the infoLog invisible
    //Get an instance of the server connection
    //set the button events
    //Executes the function to connect to the server for the first time
    void OnSceneLoaded(Scene scene, LoadSceneMode mode)
    {
        Debug.Log("Loading Message_Parser");

        GameObject infoLogObject = GameObject.Find("InfoLog");

        infoLogObject.GetComponent <Canvas>().enabled = false;
        infoLogAnimator = infoLogObject.GetComponent <Animator>();


        GameObject loginWindow = GameObject.Find("LoginWindow");

        loginLogic = loginWindow.GetComponent <LoginLogic>();
        GameObject informationWindow = GameObject.Find("InformationWindow");

        informationLogic = informationWindow.GetComponent <InformationLogic>();
        GameObject registerWindow = GameObject.Find("RegisterWindow");

        registerLogin = registerWindow.GetComponent <RegisterLogin>();
        GameObject mainMenuWindow = GameObject.Find("MainMenuWindow");

        mainMenuLogic = mainMenuWindow.GetComponent <MainMenuLogic>();
        GameObject gameCreationWindow = GameObject.Find("GameCreationWindow");

        gameCreationLogic = gameCreationWindow.GetComponent <GameCreationLogic>();
        GameObject invitationWindow = GameObject.Find("InvitationWindow");

        invitationLogic = invitationWindow.GetComponent <InvitationLogic>();
        GameObject joinAGameWindow = GameObject.Find("JoinAGameWindow");

        joinAGameLogic = joinAGameWindow.GetComponent <JoinAGameLogic>();
        GameObject scoreboardWindow = GameObject.Find("ScoreboardWindow");

        scoreBoardLogic = scoreboardWindow.GetComponent <ScoreBoardLogic>();
        GameObject personalBoardWindow = GameObject.Find("PersonalBoardWindow");

        personalBoardLogic = personalBoardWindow.GetComponent <LoginUI.PersonalBoardLogic>();
        connectToServer();
    }