public void acceptCurrentCandidate() {
        contractshown = true;
        Score scorer = new Score(cvList[currentCV], job);

        renderedContract = Instantiate(contractPrefab);
        renderedContract.gameObject.transform.SetParent(canvasTrans, false);
        renderedContract.GetComponentInChildren<Text>().text = "Contract for "+job.title + " \n\n " + "New Hire: "+cvList[currentCV].candidate.getName()+"\n\n"+ scorer.getNormalisedScoreBreakdown(cvList);

        TotalScore.totalScore += scorer.normalisedScore;
        refreshHUD();

        Button accept = renderedContract.GetComponentInChildren<Button>();
        accept.onClick.AddListener(() => btnNextJob());

        stamp.Play();
        StartCoroutine(waitAndDisplay(renderedContract.transform.Find("Hired").gameObject, 1.7f));

    }