public OptionConfigurationInitModule(ISessionCondition sessionState, IUnityAssetManager assetManager) { _assetManager = assetManager; var allMaps = SingletonManager.Get <MapsDescription>(); if (allMaps.CurrentLevelType != LevelType.BigMap) { return; } SceneConfig config = allMaps.BigMapParameters; string preStr = config.PreMapName; int gridNum = config.TerrainDimension; StreamingLevelStructure streamingLevel = SingletonManager.Get <StreamingLevelStructure>(); ScenesLightmapStructure lightmap = SingletonManager.Get <ScenesLightmapStructure>(); ScenesIndoorCullStructure indoor = SingletonManager.Get <ScenesIndoorCullStructure>(); streamingLevel.Clear(); lightmap.Clear(); indoor.Clear(); for (int i = 0; i < gridNum; i++) { for (int j = 0; j < gridNum; j++) { string preName = preStr + "_" + preStr + " " + i + "x" + j; AddConfigSystem <StreamingLevelStructure>(sessionState, preName + StreamingConfig.DataXMLName, StreamingConfig.StreamingABPath + preStr + StreamingConfig.StreamingDataABName, streamingLevel); AddConfigSystem <ScenesLightmapStructure>(sessionState, preName + StreamingConfig.LightXMLName, StreamingConfig.StreamingABPath + preStr + StreamingConfig.StreamingLightDataABName, lightmap); AddConfigSystem <ScenesIndoorCullStructure>(sessionState, preName + StreamingConfig.InDoorXMLName, StreamingConfig.StreamingABPath + preStr + StreamingConfig.StreamingInDoorABName, indoor); } } _sessionState = sessionState; }
public void SetToWorldCompositionLevel(WorldCompositionParam param, IStreamingGoManager streamingGo) { _fixedSceneNames = param.FixedScenes; StreamingLevelStructure streamingLevel = SingletonManager.Get <StreamingLevelStructure>(); ScenesLightmapStructure lightmap = SingletonManager.Get <ScenesLightmapStructure>(); lightmap.ListToDict(); ScenesIndoorCullStructure indoor = SingletonManager.Get <ScenesIndoorCullStructure>(); indoor.ListToDict(); _sceneManager = new StreamingManager(this, streamingGo, streamingLevel.Data, lightmap.Data, indoor.Data, param, _fixedSceneNames.Count); //RequestForFixedScenes(param.AssetBundleName); RequestForFixedScenes(param.PreMapName + "/scene"); }