// Use this for initialization void Start() { scenemaster = GameObject.FindGameObjectWithTag("Scenemaster").GetComponent <Scenemaster>(); player = GameObject.FindGameObjectWithTag("Game"); if (player != null) { movement = player.GetComponent <Movement>(); } }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); audiosource = player.GetComponent <AudioSource>(); scenemaster = GameObject.FindGameObjectWithTag("Scenemaster"); if (scenemaster != null) { scenemeister = scenemaster.GetComponent <Scenemaster>(); } }
public void LoadLevel(string profile, int level) { if (File.Exists(Application.persistentDataPath + "/" + profile + ".gd")) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/Scene" + level + profile + ".gd", FileMode.Open); Gamedata data = (Gamedata)bf.Deserialize(file); file.Close(); scenemaster = GameObject.FindGameObjectWithTag("Scenemaster").GetComponent <Scenemaster>(); scenemaster.record = data.time; gamestats.LevelScore = data.LevelScore; gamestats.LevelS = data.LevelS; Debug.Log(data.time); } }
// Use this for initialization void Start() { gamestatsg = GameObject.FindGameObjectWithTag("gamestats"); if (gamestatsg != null) { saveload = gamestatsg.GetComponent <SaveLoad>(); gamestats = gamestatsg.GetComponent <Gamestats>(); } scenemaster = GameObject.FindGameObjectWithTag("Scenemaster").GetComponent <Scenemaster>(); gameguiobject = GameObject.FindGameObjectWithTag("GameGUI"); if (gameguiobject != null) { gameGUI = gameguiobject.GetComponent <GameGUI>(); } if (gamestats != null) { saveload.LoadLevel(gamestats.profile_name, Application.loadedLevel); } }