void Start() { audio_manager = FindObjectOfType <Audio_Manager>().GetComponent <Audio_Manager>(); scene_loader = FindObjectOfType <Scene_Loader>().GetComponent <Scene_Loader>(); score_ui_manager = FindObjectOfType <Score_UI_Manager>().GetComponent <Score_UI_Manager>(); bottom_sprite = GameObject.Find("Bottom Support").GetComponent <SpriteRenderer>(); }
void Start() { scene_loader = FindObjectOfType <Scene_Loader>().GetComponent <Scene_Loader>(); audio_manager = FindObjectOfType <Audio_Manager>().GetComponent <Audio_Manager>(); if (Scene_Loader.scene_index != 0 && Scene_Loader.scene_index != 1 && Scene_Loader.scene_index != 9) { scene_transition.SetBool("level_start", true); // scene_transition.SetBool("level_over", false); StartCoroutine(Change_Transition_Color()); } }
void Start() { scene_loader = FindObjectOfType <Scene_Loader>().GetComponent <Scene_Loader>(); audio_manager = FindObjectOfType <Audio_Manager>().GetComponent <Audio_Manager>(); if (Scene_Loader.scene_index == 1 || Scene_Loader.scene_index == 9) { StartCoroutine(Wait_Before_Destroy()); // scene_transition.SetBool("start_transition", true); } }
void Start() { // taking references. scene_loader = FindObjectOfType <Scene_Loader>(); rb_ball = GetComponent <Rigidbody2D>(); player_pos = FindObjectOfType <Touch_Control_Script>().transform; audio_manager = FindObjectOfType <Audio_Manager>().GetComponent <Audio_Manager>(); if (Scene_Loader.scene_index != 15 && Scene_Loader.scene_index != 16 && Scene_Loader.scene_index != 17 && Scene_Loader.scene_index != 21) { score_manager = GameObject.Find("Score_UI_Manager").GetComponent <Score_UI_Manager>(); } // ball_to_player_vector helps in attaching the ball with the paddle before launching it. player_to_ball_vector = transform.position - player_pos.position; }
private void Start() { sceneloader = FindObjectOfType <Scene_Loader>(); }