void Start()
 {
     audio_manager    = FindObjectOfType <Audio_Manager>().GetComponent <Audio_Manager>();
     scene_loader     = FindObjectOfType <Scene_Loader>().GetComponent <Scene_Loader>();
     score_ui_manager = FindObjectOfType <Score_UI_Manager>().GetComponent <Score_UI_Manager>();
     bottom_sprite    = GameObject.Find("Bottom Support").GetComponent <SpriteRenderer>();
 }
    void Start()
    {
        scene_loader  = FindObjectOfType <Scene_Loader>().GetComponent <Scene_Loader>();
        audio_manager = FindObjectOfType <Audio_Manager>().GetComponent <Audio_Manager>();

        if (Scene_Loader.scene_index != 0 && Scene_Loader.scene_index != 1 && Scene_Loader.scene_index != 9)
        {
            scene_transition.SetBool("level_start", true);
            //    scene_transition.SetBool("level_over", false);
            StartCoroutine(Change_Transition_Color());
        }
    }
    void Start()
    {
        scene_loader = FindObjectOfType <Scene_Loader>().GetComponent <Scene_Loader>();

        audio_manager = FindObjectOfType <Audio_Manager>().GetComponent <Audio_Manager>();

        if (Scene_Loader.scene_index == 1 || Scene_Loader.scene_index == 9)
        {
            StartCoroutine(Wait_Before_Destroy());
            //  scene_transition.SetBool("start_transition", true);
        }
    }
Example #4
0
    void Start()
    {
        // taking references.
        scene_loader  = FindObjectOfType <Scene_Loader>();
        rb_ball       = GetComponent <Rigidbody2D>();
        player_pos    = FindObjectOfType <Touch_Control_Script>().transform;
        audio_manager = FindObjectOfType <Audio_Manager>().GetComponent <Audio_Manager>();



        if (Scene_Loader.scene_index != 15 && Scene_Loader.scene_index != 16 && Scene_Loader.scene_index != 17 && Scene_Loader.scene_index != 21)
        {
            score_manager = GameObject.Find("Score_UI_Manager").GetComponent <Score_UI_Manager>();
        }

        // ball_to_player_vector helps in attaching the ball with the paddle before launching it.
        player_to_ball_vector = transform.position - player_pos.position;
    }
Example #5
0
 private void Start()
 {
     sceneloader = FindObjectOfType <Scene_Loader>();
 }