public void LessLifes() { sound.SoundPlay(4); if (Lifes_Controller.lifes <= 0) { return; } Lifes_Controller.lifes--; if (Lifes_Controller.lifes <= 0) { gameover.SetActive(true); ball.StopMove(); bar.enabled = false; sound.SoundPlay(2); music.Stop(); sceneController.Loadlevel(); } bar.Reset(); ball.Reset(); ResetUILifes(); }
public void GanarPuntos() { Points_Controller.points++; PointsUpdate(); if (bloques.childCount <= 0) { pelota.StopMove(); bar.enabled = false; if (SceneController.LastLevel()) { juegoCompletado.SetActive(true); music.Stop(); sound.SoundPlay(3); } else { nivelCompletado.SetActive(true); } SceneController.Loadlevel(); } }