public string[] GetBg(Scene_CitySceneTableItem Item) { if (null == Item) { return(null); } string[] split = Item.mBg.Split(new char[] { '|' }); if (0 == Item.resID) { if (1 == split.Length) { return(split); } } else if (1 == Item.resID) { if (2 == split.Length) { return(split); } } else if (3 == split.Length) { return(split); } return(null); }
public void initWorldMapData() { IDictionaryEnumerator itr = DataManager.SceneCityTable.GetEnumerator(); while (itr.MoveNext()) { Scene_CitySceneTableItem item = itr.Value as Scene_CitySceneTableItem; if (null == item) { continue; } if (isLevel(item) && !isLock(item)) { UpdateMapData(item.resID, true); UpdateMapData(item.resID, false); } } // foreach (DictionaryEntry de in DataManager.SceneCityTable) // { // Scene_CitySceneTableItem item = de.Value as Scene_CitySceneTableItem; // if (null == item) // continue; // // if (isLevel(item) &&!isLock(item)) // { // UpdateMapData(item.resID, true); // UpdateMapData(item.resID, false); // } // } }
private void CorrectMap() { BaseScene scn = SceneManager.Instance.GetCurScene(); if (null == scn) { return; } int resid = Pdm.GuideResId == -1 ? scn.GetSceneResId() : Pdm.GuideResId; if (0 > resid) { return; } if (!DataManager.SceneTable.ContainsKey(resid)) { return; } Scene_CitySceneTableItem mSceneRes = DataManager.SceneTable[resid] as Scene_CitySceneTableItem; ArrayList list = mSceneRes.GetResolving(mSceneRes); if (null == list || null == list[1]) { return; } Vector3 vec = (Vector3)list[1]; mtransform.localPosition = new Vector3(vec.x, vec.y, vec.z); RevisePos(); }
private void CheckPush(Scene_CitySceneTableItem item, CityPanel citypan) { citypan.mItem = item; if (0 == item.resID || (Pdm.isLevel(item) && !Pdm.isLock(item))) { mUnlocks.Add(citypan); } else { mlocks.Add(citypan); } }
public bool isLevel(Scene_CitySceneTableItem Item) { PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (null == module) { return(false); } if (Item.mUnlock <= module.GetLevel()) { return(true); } return(false); }
private void RefreshUI() { PlayerDataModule ply = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (null == ply) { return; } Hashtable shortTable = HashValSort(DataManager.SceneCityTable); foreach (DictionaryEntry de in shortTable) { Scene_CitySceneTableItem item = de.Value as Scene_CitySceneTableItem; if (null == item) { continue; } GameObject gameObj = WindowManager.Instance.CloneGameObject(mMapItemUnit); if (gameObj == null) { GameDebug.LogError("instance citypan error"); return; } ArrayList list = item.GetResolving(item); if (null == list || null == list[0]) { GameDebug.LogError("Scene_city.txt error"); return; } gameObj.SetActive(true); gameObj.transform.parent = mContainer.gameObject.transform; gameObj.transform.localScale = Vector3.one; gameObj.transform.localPosition = (Vector3)list[0]; gameObj.name = item.resID.ToString(); UIEventListener.Get(gameObj).onClick = onEnterScene; CheckPush(item, new CityPanel(gameObj)); } }
public ArrayList GetResolving(Scene_CitySceneTableItem Item) { if (null == Item) { return(null); } string[] splitb = Item.mUiPos.Split(new char[] { '|' }); ArrayList list = new ArrayList(); for (int i = 0; i < splitb.Length; i++) { string[] split = splitb[i].Split(new char[] { ',' }); if (3 != split.Length) { return(null); } list.Add(new Vector3(Convert.ToInt32(split[0]), Convert.ToInt32(split[1]), Convert.ToInt32(split[2]))); } return(list); }
public bool isLock(Scene_CitySceneTableItem Item) { PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (module == null || null == Item) { return(true); } if (-1 == Item.mZoneid) { return(false); } if (!isHasZoneId(Item.mZoneid)) { GameDebug.LogError("scene_city.txt:" + Item.name + "场景在 scene_stagelist.txt 没有对应战区Id"); return(true); } if (0 >= DataManager.Scene_StageListTable.Count) { return(true); } IDictionaryEnumerator itr = DataManager.Scene_StageListTable.GetEnumerator(); while (itr.MoveNext()) { Scene_StageListTableItem item = itr.Value as Scene_StageListTableItem; if (null == item) { return(true); } if (Item.mZoneid != item.mZoneId) { continue; } if (0 == module.GetStagePassTimes(item.mNromalStageId)) { return(true); } } // foreach (DictionaryEntry de in DataManager.Scene_StageListTable) // { // Scene_StageListTableItem item = de.Value as Scene_StageListTableItem; // if (null == item) // return true; // // if (Item.mZoneid != item.mZoneId) // continue; // // if (0 == module.GetStagePassTimes(item.mNromalStageId)) // { // return true; // } // } return(false); }