/// <summary>Retrieves an icon that may be displayed on the scene window.</summary>
        public static GUIContentImages GetSceneWindowIcon(SceneWindowIcon icon)
        {
            GUIContentImages temp;

            Internal_getSceneWindowIcon(icon, out temp);
            return(temp);
        }
 private static extern void Internal_getSceneWindowIcon(SceneWindowIcon icon, out GUIContentImages __output);
Example #3
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 private static extern GUIContentImages Internal_GetSceneWindowIcon(SceneWindowIcon icon);
Example #4
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 /// <summary>
 /// Retrieves an icon that may be displayed on the scene window.
 /// </summary>
 /// <param name="icon">Type of icon to retrieve.</param>
 /// <returns>Sprite texture of the icon.</returns>
 public static GUIContentImages GetSceneWindowIcon(SceneWindowIcon icon)
 {
     return(Internal_GetSceneWindowIcon(icon));
 }
Example #5
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 private static extern GUIContentImages Internal_GetSceneWindowIcon(SceneWindowIcon icon);
Example #6
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 /// <summary>
 /// Retrieves an icon that may be displayed on the scene window.
 /// </summary>
 /// <param name="icon">Type of icon to retrieve.</param>
 /// <returns>Sprite texture of the icon.</returns>
 public static GUIContentImages GetSceneWindowIcon(SceneWindowIcon icon)
 {
     return Internal_GetSceneWindowIcon(icon);
 }
Example #7
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 /// <summary>
 /// Retrieves an icon that may be displayed on the scene window.
 /// </summary>
 /// <param name="icon">Type of icon to retrieve.</param>
 /// <returns>Sprite textures of the icon.</returns>
 public static GUIContentImages GetSceneWindowIcon(SceneWindowIcon icon)
 {
     Internal_GetSceneWindowIcon(icon, out var output);
     return(output);
 }