/// <summary>Retrieves an icon that may be displayed on the scene window.</summary> public static GUIContentImages GetSceneWindowIcon(SceneWindowIcon icon) { GUIContentImages temp; Internal_getSceneWindowIcon(icon, out temp); return(temp); }
private static extern void Internal_getSceneWindowIcon(SceneWindowIcon icon, out GUIContentImages __output);
private static extern GUIContentImages Internal_GetSceneWindowIcon(SceneWindowIcon icon);
/// <summary> /// Retrieves an icon that may be displayed on the scene window. /// </summary> /// <param name="icon">Type of icon to retrieve.</param> /// <returns>Sprite texture of the icon.</returns> public static GUIContentImages GetSceneWindowIcon(SceneWindowIcon icon) { return(Internal_GetSceneWindowIcon(icon)); }
/// <summary> /// Retrieves an icon that may be displayed on the scene window. /// </summary> /// <param name="icon">Type of icon to retrieve.</param> /// <returns>Sprite texture of the icon.</returns> public static GUIContentImages GetSceneWindowIcon(SceneWindowIcon icon) { return Internal_GetSceneWindowIcon(icon); }
/// <summary> /// Retrieves an icon that may be displayed on the scene window. /// </summary> /// <param name="icon">Type of icon to retrieve.</param> /// <returns>Sprite textures of the icon.</returns> public static GUIContentImages GetSceneWindowIcon(SceneWindowIcon icon) { Internal_GetSceneWindowIcon(icon, out var output); return(output); }