Example #1
0
        private Ray3 getCameraRay(int x, int y)
        {
            SceneViewWindow activeWindow = sceneViewController.ActiveWindow;

            if (activeWindow != null)
            {
                return(activeWindow.getCameraToViewportRayScreen(x, y));
            }
            return(new Ray3());
        }
        void pickAnatomy_FirstFrameUpEvent(EventLayer eventLayer)
        {
            IntVector3 absMouse = eventLayer.Mouse.AbsolutePosition;

            if (eventLayer.EventProcessingAllowed && !travelTracker.TraveledOverLimit)
            {
                SceneViewWindow activeWindow = sceneViewController.ActiveWindow;
                DisplayHintLocation = new IntVector2(absMouse.x + MouseClickWindowOffset, absMouse.y + MouseClickWindowOffset);
                TriggeredSelection  = false;
                Ray3 cameraRay = activeWindow.getCameraToViewportRayScreen(absMouse.x, absMouse.y);

                AnatomyIdentifier     firstMatch;
                IEnumerable <Anatomy> matches = anatomyController.findAnatomy(cameraRay, out firstMatch);

                if (!clickedAnatomy.clickedSameAnatomy(firstMatch))
                {
                    if (matches != null)
                    {
                        clickedAnatomy.setNewResults(matches, firstMatch);
                        anatomyController.processSelection(clickedAnatomy.CurrentMatch, clickedAnatomy.PreviousMatch);
                        clickedAnatomy.moveNext();

                        searchBox.Caption   = "Picked";
                        clearButton.Visible = true;
                    }
                    else
                    {
                        clickedAnatomy.clear();
                        anatomyController.processSelection(null, null);
                        clearButton.Visible = false;
                        searchBox.Caption   = "";
                    }
                }
                else
                {
                    anatomyController.processSelection(clickedAnatomy.CurrentMatch, clickedAnatomy.PreviousMatch);
                    clickedAnatomy.moveNext();
                }
            }
        }
        void events_OnUpdate(EventLayer eventLayer)
        {
            Ray3            spaceRay     = new Ray3();
            Vector3         cameraPos    = Vector3.Zero;
            SceneViewWindow activeWindow = sceneViewController.ActiveWindow;

            if (activeWindow != null)
            {
                IntVector3 mouseLoc = events.Mouse.AbsolutePosition;
                spaceRay  = activeWindow.getCameraToViewportRayScreen(mouseLoc.x, mouseLoc.y);
                cameraPos = activeWindow.Translation;
            }
            //Check collisions and draw shapes
            if (!PickEvent.HeldDown)
            {
                float closestDistance           = float.MaxValue;
                MovableObjectTools closestTools = null;
                foreach (MovableObjectTools tools in movableObjects)
                {
                    if (tools.checkBoundingBoxCollision(ref spaceRay))
                    {
                        if (tools.processAxes(ref spaceRay))
                        {
                            float distance = (tools.Movable.ToolTranslation - cameraPos).length2();
                            if (distance < closestDistance)
                            {
                                //If we had a previous closer tool clear its selection.
                                if (closestTools != null)
                                {
                                    closestTools.clearSelection();
                                }
                                closestTools    = tools;
                                closestDistance = distance;
                            }
                            //If this tool was not closer clear its selection.
                            else
                            {
                                tools.clearSelection();
                            }
                        }
                        else
                        {
                            tools.clearSelection();
                        }
                    }
                    else
                    {
                        tools.clearSelection();
                    }
                }
                if (PickEvent.FirstFrameDown)
                {
                    currentTools = closestTools;
                    if (closestTools != null)
                    {
                        closestTools.pickStarted(events, ref cameraPos, ref spaceRay);
                        events.alertEventsHandled();
                    }
                }
                else if (PickEvent.FirstFrameUp)
                {
                    if (currentTools != null)
                    {
                        events.alertEventsHandled();
                    }
                    currentTools = null;
                }
            }
            else
            {
                if (currentTools != null)
                {
                    currentTools.pickHeld(events, ref cameraPos, ref spaceRay);
                    events.alertEventsHandled();
                }
            }
            foreach (MovableObjectTools tools in movableObjects)
            {
                tools.drawTools(drawingSurface);
            }
        }