static void DrawGameObjectName(SceneViewIcon sceneViewIcon, GizmoType gizmoType)
        {
            GUIStyle style = new GUIStyle();

            style.normal.textColor = Color.blue;
            Handles.Label(sceneViewIcon.transform.position, sceneViewIcon.gameObject.name, style);
        }
 /// <summary>Retrieves an icon that may be displayed in the 3D scene view.</summary>
 public static SpriteTexture GetSceneViewIcon(SceneViewIcon icon)
 {
     return(Internal_getSceneViewIcon(icon));
 }
 private static extern SpriteTexture Internal_getSceneViewIcon(SceneViewIcon icon);