static void DrawGameObjectName(SceneViewIcon sceneViewIcon, GizmoType gizmoType) { GUIStyle style = new GUIStyle(); style.normal.textColor = Color.blue; Handles.Label(sceneViewIcon.transform.position, sceneViewIcon.gameObject.name, style); }
/// <summary>Retrieves an icon that may be displayed in the 3D scene view.</summary> public static SpriteTexture GetSceneViewIcon(SceneViewIcon icon) { return(Internal_getSceneViewIcon(icon)); }
private static extern SpriteTexture Internal_getSceneViewIcon(SceneViewIcon icon);