protected override void Awake() { base.Awake(); #if UNITY_EDITOR if (!SceneUtility.CheckForDomain("Menu")) { LoadOnAwake = true; } #endif GetSaveObjects(); bool load = LoadOnAwake; foreach (var obj in saveObjects) { if (load) { obj.LoadSavedData(); } else { obj.SetDefaultValues(); } } SceneUtility.OnSceneUnload += SaveObjects; }
IEnumerator Routine() { if (!SceneUtility.CheckForDomain("Global")) { yield return(SceneUtility.LoadAdditive(this, globalSceneName)); } yield return(new WaitForEndOfFrame()); #if UNITY_EDITOR if (playSound) { SoundManager.instance.PlayTrack(trackIndex); } #endif }