public static void InvokeSceneActiveChangeEvent(string prog) { if (!SceneManager.Instance) { ClearSceneActiveChangeEvent(); return; } if (null != m_SceneActiveChangeCallBack) { m_SceneActiveChangeCallBack.Invoke(prog); } }
public static void InvokeSceneTransitionFinshEvent(string prog) { if (!SceneManager.Instance) { ClearSceneTransitionEvent(); return; } if (null != m_SceneTransitionFinishCallBack) { m_SceneTransitionFinishCallBack.Invoke(prog); } }