void Update() { if (_NextSceneID != SceneID.NULL && _AsyncObject == null) { //加载场景 AsyncLoadScene(_NextSceneID); Debug.Log("START LOAD SCENE" + _NextSceneID.ToString()); } //异步加载场景OK if (_AsyncObject != null && _AsyncObject.isDone && LoadedReady) { SceneTransitionData sd = GetSceneData(_NextSceneID); if (sd.CurrentSceneID == _LoadedSceneID) { Debug.Log("Scene " + sd.SceneName + " AsyncLoaded."); _NextSceneID = SceneID.NULL; _LoadedSceneID = SceneID.NULL; _CurrSceneID = sd.CurrentSceneID; _AsyncObject = null; } else { Debug.Log("Scene Loading AsyncLoaded. Load Next Scene"); AsyncLoadScene(_NextSceneID); } } }
void Update() { if (ClientProgram.clientId > -1 || ClientProgram.clientInst == null) { SceneTransitionData.Initialise(); } }
void GenerateAbilityElement(string index) { SpawnerOutput abilityButton = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(ButtonWrapper)); LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Text>(abilityButton, "Text").text = abilityInfo[index].n; LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Button>(abilityButton).onClick.AddListener(() => { selectedAbility = index; switch (currMode) { case AbilityButtonMode.CHANGE_PRIMARY_CHARACTER: if (!abilityManifest.ContainsKey((int)AbilityManifest.PRIMARY_CHARACTER)) { abilityManifest.Add((int)AbilityManifest.PRIMARY_CHARACTER, index); } else { abilityManifest[(int)AbilityManifest.PRIMARY_CHARACTER] = index; } SaveAbilityManifest(); break; case AbilityButtonMode.DEFAULT: SceneTransitionData.LoadScene("AbilityMaker"); break; } ChangeButtonMode(AbilityButtonMode.DEFAULT); }); //UIDrawer.ChangeUISize(abilityButton, new Vector2(200, 30)); LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <LinearLayout>(lL).Add(abilityButton.script.transform as RectTransform); }
// Use this for initialization public void Initialize() { sceneTransData = GameManager.instance.GetSceneTransitionData(); dataManager = GameManager.instance.GetUserDataManager(); GameManager.instance.StartCoroutine(StartCheckPointDetection()); SpawnPlayer(); }
static void OnDeath() { for (int i = 0; i < stats.Length; i++) { stats[i].OnChanged -= OnStatChanged; stats[i].OnZero -= OnStatZero; } newGame = true; SceneTransitionData.Reset(); SceneManager.LoadScene("Menu"); }
// Update is called once per frame void Update() { string text = "Datafiles: " + cDT.sentFiles.ToString() + "/" + cDT.expectedFiles.ToString() + "\n"; text += "Art Assets: " + iDT.sentFiles.ToString() + "/" + iDT.expectedFiles.ToString() + "\n"; text += "Manifest: " + mE.sentData.ToString() + "/" + mE.expectedDataCount.ToString() + "\n"; text += LoadedData.GetCurrentTimestamp(); LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Text>(progressOfFiles).text = text; if (cDT.sentFiles == cDT.expectedFiles && iDT.sentFiles == iDT.expectedFiles && startInitiated && mE.expectedDataCount == mE.sentData) { SceneTransitionData.LoadScene("Gameplay"); } }
public override void Move(Vector2 direction) { Tile nt = base.GetTileFromDirection(direction); if (nt.type == TileType.Door) { //spara senaste seed SceneTransitionData.SetLastRoomSeed(GameManager.room.seed); //sätt vilket håll vi gick ut åt SceneTransitionData.SetEntranceDirection(GameManager.room.GetEntranceDirection(nt)); SceneManager.LoadScene("Map"); } //spelaren flyttar till denna nya tile else { base.Move(direction); //markarerar att spelaren står på denna nya tile nt.SetType(TileType.Player); base.EndTurn(); } }
private void AsyncLoadScene(SceneID id) { SceneTransitionData sd = GetSceneData(id); if (sd == null) { return; } //卸载当前场景内容 SceneBase sceneBase = (SceneBase)FindObjectOfType(typeof(SceneBase)); if (sceneBase != null) { sceneBase.Unload(); Resources.UnloadUnusedAssets(); //去除不用的资源 } //如果有LoadingScene则先加载LoadingScene if (sd.LoadingScene != SceneID.NULL && _LoadedSceneID != sd.LoadingScene) { //加载loadingScene AsyncLoadScene(sd.LoadingScene); } else { Debug.Log("Begin Load Scene " + sd.SceneName); //直接加载nextScene if (sd.IsAdditive) { _AsyncObject = SceneManager.LoadSceneAsync(sd.SceneName, LoadSceneMode.Additive); } else { _AsyncObject = SceneManager.LoadSceneAsync(sd.SceneName); } _LoadedSceneID = sd.CurrentSceneID; } }
void Start() { string cData = FileSaver.sFT[FileSaverTypes.PLAYER_GENERATED_DATA].GenericLoadTrigger(new string[] { AbilityPageScript.selectedAbility }, 0); string wData = FileSaver.sFT[FileSaverTypes.PLAYER_GENERATED_DATA].GenericLoadTrigger(new string[] { AbilityPageScript.selectedAbility }, 2); if (cData != "") { abilityData = new UIAbilityData(LoadedData.GetSingleton <JSONFileConvertor>().ConvertToData(JsonConvert.DeserializeObject <StandardJSONFileFormat[]>(cData)), JsonConvert.DeserializeObject <float[][]>(wData)); } else { abilityData = new UIAbilityData(); } abilityWindows = new AutoPopulationList <EditableWindow>(); lineData = new AutoPopulationList <LineData>(); SpawnUIFromData(); mainClassSelection = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(LinearLayout)); SpawnerOutput name = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(InputFieldWrapper)); name.script.transform.position = UIDrawer.UINormalisedPosition(new Vector3(0.5f, 0.9f)); InputField castedName = LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <InputField>(name); string data = FileSaver.sFT[FileSaverTypes.PLAYER_GENERATED_DATA].GenericLoadTrigger(new string[] { AbilityPageScript.selectedAbility }, 1); abilityDescription = JsonConvert.DeserializeObject <AbilityInfo>(data); castedName.text = abilityDescription.n; castedName.onValueChanged.AddListener((s) => { abilityDescription.n = s; }); SpawnerOutput[] buttons = new SpawnerOutput[LoadedData.loadedNodeInstance.Count]; foreach (KeyValuePair <Type, AbilityTreeNode> entry in LoadedData.loadedNodeInstance) { SpawnerOutput button = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(ButtonWrapper)); Button butInst = LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Button>(button); // Need another way to get elements within spawner output... LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Text>(button, "Text").text = entry.Key.Name; butInst.onClick.AddListener(() => { selectedType = entry.Key; windowSpawner.script.gameObject.SetActive(true); mMode = MouseMode.CREATE_NODE; }); (mainClassSelection.script as LinearLayout).Add(butInst.transform as RectTransform); } classSelectionScrollRect = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(ScrollRectWrapper)); (classSelectionScrollRect.script as ScrollRectWrapper).ChangeScrollRectSize(new Vector2(100, 600)); LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <UIMule>(classSelectionScrollRect, "Content").GetRectTransform().sizeDelta = (mainClassSelection.script.transform as RectTransform).sizeDelta; classSelectionScrollRect.script.transform.position = UIDrawer.UINormalisedPosition(new Vector3(0.1f, 0.6f)); mainClassSelection.script.transform.SetParent(LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <UIMule>(classSelectionScrollRect, "Content").transform); mainClassSelection.script.transform.localPosition = new Vector2(-(mainClassSelection.script.transform as RectTransform).sizeDelta.x / 2, 0); windowSpawner = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(Image)); windowSpawner.script.gameObject.SetActive(false); SpawnerOutput optLL = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(LinearLayout)); SpawnerOutput normConnButt = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(ButtonWrapper)); LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Text>(normConnButt, "Text").text = "Normal Conection"; LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Image>(normConnButt, "Image").color = Color.green; LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Button>(normConnButt).onClick.AddListener(() => { mMode = MouseMode.EDIT_CONN; lMode = LinkMode.NORMAL; }); SpawnerOutput sigConnButt = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(ButtonWrapper)); LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Text>(sigConnButt, "Text").text = "Signal Conection"; LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Image>(sigConnButt, "Image").color = Color.red; LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Button>(sigConnButt).onClick.AddListener(() => { mMode = MouseMode.EDIT_CONN; lMode = LinkMode.SIGNAL; }); SpawnerOutput rmConnButt = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(ButtonWrapper)); LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Text>(rmConnButt,"Text").text = "Remove Conection"; LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Button>(rmConnButt).onClick.AddListener(() => { mMode = MouseMode.REMOVE_CONN; }); LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <LinearLayout>(optLL).Add(normConnButt.script.transform as RectTransform); LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <LinearLayout>(optLL).Add(sigConnButt.script.transform as RectTransform); LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <LinearLayout>(optLL).Add(rmConnButt.script.transform as RectTransform); optLL.script.transform.position = UIDrawer.UINormalisedPosition(new Vector3(0.9f,0.9f)); SpawnerOutput saveButton = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(ButtonWrapper)); LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Button>(saveButton).onClick.AddListener(() => { int[] aEle = abilityData.subclasses.ReturnActiveElementIndex(); AbilityDataSubclass[] cAD = abilityData.RelinkSubclass(); string[] imgDependencies = AbilityDataSubclass.GetImageDependencies(cAD); // Gets all window locations. float[][] windowLocations = new float[cAD.Length][]; for (int i = 0; i < windowLocations.Length; i++) { windowLocations[i] = new float[2]; windowLocations[i][0] = abilityWindows.l[aEle[i]].transform.position.x; windowLocations[i][1] = abilityWindows.l[aEle[i]].transform.position.y; } FileSaver.sFT[FileSaverTypes.PLAYER_GENERATED_DATA].GenericSaveTrigger(new string[] { AbilityPageScript.selectedAbility },0,JsonConvert.SerializeObject(LoadedData.GetSingleton <JSONFileConvertor>().ConvertToStandard(cAD))); FileSaver.sFT[FileSaverTypes.PLAYER_GENERATED_DATA].GenericSaveTrigger(new string[] { AbilityPageScript.selectedAbility }, 1, JsonConvert.SerializeObject(abilityDescription)); FileSaver.sFT[FileSaverTypes.PLAYER_GENERATED_DATA].GenericSaveTrigger(new string[] { AbilityPageScript.selectedAbility }, 2, JsonConvert.SerializeObject(windowLocations)); FileSaver.sFT[FileSaverTypes.PLAYER_GENERATED_DATA].GenericSaveTrigger(new string[] { AbilityPageScript.selectedAbility }, 3, JsonConvert.SerializeObject(imgDependencies)); }); LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Text>(saveButton, "Text").text = "Save JSON"; saveButton.script.transform.position = UIDrawer.UINormalisedPosition(new Vector3(0.5f, 0.1f)); // Creates dropdown for input. kcDdL = new KeyCodeDropdownList(abilityDescription.kC); kcDdL.ReturnDropdownWrapper().transform.position = UIDrawer.UINormalisedPosition(new Vector3(0.75f, 0.9f)); kcDdL.ReturnDropdownWrapper().dropdown.onValueChanged.AddListener((v) => { abilityDescription.kC = KeyCodeDropdownList.inputValues[v]; }); // Creates dropdown for startnode. //DropdownWrapper sNDW = LoadedData.GetSingleton<UIDrawer>().CreateScriptedObject(typeof(DropdownWrapper)).script as DropdownWrapper; ButtonWrapper addOptionsButton = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(ButtonWrapper)).script as ButtonWrapper; addOptionsButton.button.onClick.AddListener(() => CreateWindowForAdditionalOptions()); addOptionsButton.text.text = "Additional Options"; addOptionsButton.transform.position = UIDrawer.UINormalisedPosition(new Vector3(0.1f, 0.2f)); ButtonWrapper exitBlueprintMaker = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(ButtonWrapper)).script as ButtonWrapper; exitBlueprintMaker.button.onClick.AddListener(() => SceneTransitionData.LoadScene("AbilityPage")); exitBlueprintMaker.text.text = "Exit"; exitBlueprintMaker.transform.position = UIDrawer.UINormalisedPosition(new Vector3(0.1f, 0.1f)); }
void Start() { lm = GameManager.instance.GetSceneTransitionData(); }
// Use this for initialization void Start() { dataManager = GameManager.instance.GetUserDataManager(); sceneTrans = GameManager.instance.GetSceneTransitionData(); RefreshPlayerList(); }
void Start() { //get components lm = GameManager.instance.GetSceneTransitionData(); }