static void SpamCreationEvents()
        {
            var template = Selection.activeObject as SceneTemplateAsset;

            if (template == null)
            {
                return;
            }

            for (int i = 0; i < 25; ++i)
            {
                var creationEvent = new SceneTemplateCreationEvent(template, (TemplateCreationType)UnityEngine.Random.Range(0, 2));
                creationEvent.sceneName = "Assets/" + RandomValue(s_SampleScenes);
                creationEvent.numberOfTemplatesInProject = UnityEngine.Random.Range(0, 100);

                SendSceneTemplateCreationEvent(creationEvent);
                Thread.Sleep(500);
            }
        }
Example #2
0
 internal static void SendSceneTemplateCreationEvent(SceneTemplateCreationEvent evt)
 {
     Send(EventName.SceneTemplateCreationEvent, evt);
 }