static void SpamCreationEvents() { var template = Selection.activeObject as SceneTemplateAsset; if (template == null) { return; } for (int i = 0; i < 25; ++i) { var creationEvent = new SceneTemplateCreationEvent(template, (TemplateCreationType)UnityEngine.Random.Range(0, 2)); creationEvent.sceneName = "Assets/" + RandomValue(s_SampleScenes); creationEvent.numberOfTemplatesInProject = UnityEngine.Random.Range(0, 100); SendSceneTemplateCreationEvent(creationEvent); Thread.Sleep(500); } }
internal static void SendSceneTemplateCreationEvent(SceneTemplateCreationEvent evt) { Send(EventName.SceneTemplateCreationEvent, evt); }