private void OnDie(object sender, System.EventArgs e) { player.PlayerTooLow -= OnDie; RaceFinishedProperly = false; sceneSwitcher.FadedLoadScene("Ending"); }
private void OnDie(object sender, System.EventArgs e) { player.PlayerTooLow -= OnDie; RaceFinishedProperly = false; sceneSwitcher.FadedLoadScene("Ending"); }