// Handle click event public override void HandleClick(string id, string value) { switch (id) { case "play": SceneSwitchR.To("GameScene"); break; case "highscore": highscoreBoard.Show(); break; default: break; } }
// Handle click event public override void HandleClick(string id, string value) { switch (id) { case "unpause": Time.timeScale = 1; playerShip.allowInput = true; pauseMenu.SetActive(false); break; case "mainmenu": Time.timeScale = 1; SceneSwitchR.To("MainMenu"); break; case "continue": shopDialog.Hide(); ResetState(); break; default: break; } }