void OnCreateRoom(GameMsgBase msg) { GameMsg_S2C_CreateRoomSuc res = msg as GameMsg_S2C_CreateRoomSuc; if (res != null) { SceneSwitchMgr.TrySwitch(new RoomSceneSwitch(CreateRoomType.Normal, res.m_RoomInfo)); } }
public override void Open() { mLoadComplete = false; cWorldManager.Instance.Close(); SceneSwitchMgr.TrySwitch(new RoomSceneSwitch(CreateRoomType.Normal, null)); //GameMsg_S2C_PrepareRoom msg = new GameMsg_S2C_PrepareRoom(); //res.m_nScene = 27; //res.m_nMusic = 2246; //res.m_nMode = 1; //res.m_nLevel = 1; //res.m_strCheckKey = ; //res.m_szStage = null; //res.m_CountDownTime = 0; //UICoroutine.uiCoroutine.StartCoroutine(DownLoadMatch()); // coroutine //LoadMusic(); //LoadBgTexture(); }