public void OnBeginDrag(PointerEventData eventData) { if (trans.InClosing()) { return; } SceneStateManager.Clear(); trans.ClearState(); Vector2 mousePosition; GetLocalPosition(eventData.position, out mousePosition); offSetX = Position.x - mousePosition.x; //Debug.Log(mousePosition); }
/// <summary> /// 返回到开始界面状态 /// </summary> public void BackToMain() { SceneStateManager.Clear(); menuTrans.ClearState(); mainTrans.StartTrans(); }