void Start()
    {
        //連接MatchASourse
        MatchASourse    = GetComponent <MatchBSourse>();
        m_MoveItems     = MatchASourse.MoveItems;
        m_MatchPosItems = MatchASourse.MatchPosItems;
        m_SceneSound    = MatchASourse.SceneSounds;
        m_otherAnimObj  = MatchASourse.OtherAnimObjs;

        //淡出相機
        m_CameraFade = this.gameObject.AddComponent <CameraFade>();
        //判斷播放背景音
        GamePublicAudioControl.Instance.PlaySceneMusic();
        //音量建大
        GamePublicAudioControl.Instance.UpSceneMusic();
        //判斷播放開頭提示音效
        PlaySceneSound(m_SceneSound.TipSound, m_SceneSound.TipSoundOnOff);

        //生成場景物件
        InstanceMoveItem(m_MoveItems, moveItmeObj);
        InstanceMatchPosItem(m_MatchPosItems, matchPosItemObj);
        InstanceOtherAnimObj(m_otherAnimObj);

        //點擊check按鈕事件
        GameEventSystem.Instance.OnPushCheckBtn += CheckPass;
    }
Example #2
0
    void Start()
    {
        //連接MatchASourse
        MatchASourse    = GetComponent <MatchBSourse>();
        m_MoveItems     = MatchASourse.MoveItems;
        m_MatchPosItems = MatchASourse.MatchPosItems;
        m_SceneSound    = MatchASourse.SceneSounds;
        m_otherAnimObj  = MatchASourse.OtherAnimObjs;

        //判斷播放背景音
        PlaySceneMusic(m_SceneSound.BackgroundMusic, m_SceneSound.BackgroundMusicOnOff);
        //判斷播放開頭提示音效
        PlaySceneSound(m_SceneSound.TipSound, m_SceneSound.TipSoundOnOff);

        //生成場景物件
        InstanceMoveItem(m_MoveItems, moveItmeObj);
        InstanceMatchPosItem(m_MatchPosItems, matchPosItemObj);
        InstanceOtherAnimObj(m_otherAnimObj);

        //點擊check按鈕事件
        GameEventSystem.Instance.OnPushCheckBtn += CheckPass;
    }