private void OnEnable() { _ID = serializedObject.FindProperty("_ID"); scene = serializedObject.FindProperty("scene"); positions = serializedObject.FindProperty("positions"); sceneSelector = new SceneSelectionDrawer(scene, "场景"); if (target is CheckPointInformation) { CheckPointEnable(); } }
void NPCInfoEnable() { talker = target as TalkerInformation; sex = serializedObject.FindProperty("sex"); enable = serializedObject.FindProperty("enable"); scene = serializedObject.FindProperty("scene"); position = serializedObject.FindProperty("position"); prefab = serializedObject.FindProperty("prefab"); sceneSelector = new SceneSelectionDrawer(scene); if (talker) { TalkerInfoEnable(); } }