private void ClickQuit() { CameraController.UnlockCamera(); SceneSelectMenu.LoadScene(SceneSelectMenu.sceneTitleScreen); }
private void ClickReturn() { SceneSelectMenu.LoadScene(SceneSelectMenu.sceneTitleScreen); gameObject.SetActive(false); MainMenu.OpenSceneSelectMenu(); }
private void ClickReset() { UnPause(); sceneSelectMenu.LoadScene(SceneManager.GetActiveScene().buildIndex); }