Example #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.SkyBlue);

            // Draw the world.
            sceneRenderer.Begin(camera);
            world.Draw(sceneRenderer);
            sceneRenderer.End();

            base.Draw(gameTime);
        }