void Start()
 {
     target = GameObject.FindGameObjectWithTag("Player").GetComponent <SceneOnLoad>();
     getIn.SetActive(false);
     locking.SetActive(false);
     knock.SetActive(false);
 }
 void Start()
 {
     gameController = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GameController>();
     target         = GameObject.FindGameObjectWithTag("Player").GetComponent <SceneOnLoad>();
     getIn.SetActive(false);
 }