public static void SaveSceneObjPosesAsInt()
    {
        GameObject go = GameObject.Find("scene");

        if (go == null)
        {
            Debug.LogError("SaveSceneObjPosesAsInt scene null");
        }
        SceneObjects so = go.GetComponent <SceneObjects>();

        so.HandleObjs();
        so.HandleObstacles();
        UnityEditor.SceneManagement.EditorSceneManager.SaveOpenScenes();
    }