private void M_MouseDown(object sender, SceneNodeMouseDownArgs e) { var result = e.HitResult; HitLineGeometry.Positions[0] = result.PointHit - result.NormalAtHit * 0.5f; HitLineGeometry.Positions[1] = result.PointHit + result.NormalAtHit * 0.5f; HitLineGeometry.UpdateVertices(); }
private void Node_MouseDown(object sender, SceneNodeMouseDownArgs e) { RaiseEvent(new MouseDown3DEventArgs(this, e.HitResult, new Point(e.Position.X, e.Position.Y), e.Viewport as Viewport3DX, e.OriginalInputEventArgs as InputEventArgs)); }
private void Node_MouseDown(object sender, SceneNodeMouseDownArgs e) { RaiseMouseDownEvent(e.HitResult, e.Position.ToPoint(), e.Viewport as Viewport3DX, e.OriginalInputEventArgs as PointerRoutedEventArgs); }