public void UpdateTempInformationAboutSceneMode(int conferenceID, SceneModeType sceneModeType)
        {
            //上锁,达到线程互斥作用
            lock (objUpdateTempInformation)
            {
                try
                {
                    if (ConferenceInformationEntityPCList != null)
                    {
                        List <ConferenceInformationEntityPC> ConferenceInfoEntityPCList = ConferenceInformationEntityPCList.Where(Item => Item.MeetingID.Equals(conferenceID)).ToList <ConferenceInformationEntityPC>();
                        if (ConferenceInfoEntityPCList != null && ConferenceInfoEntityPCList.Count > 0)
                        {
                            ConferenceInfoEntityPCList[0].SceneModeType = sceneModeType;
                            ConferenceInfoTypeChangeEntity conferenceInfoTypeChangeEntity = new ConferenceInfoTypeChangeEntity()
                            {
                                SceneModeType = sceneModeType,
                            };

                            this.InformClientAboutSceneMode(conferenceID, conferenceInfoTypeChangeEntity);
                        }
                    }
                }
                catch (Exception ex)
                {
                    LogManage.WriteLog(this.GetType(), ex);
                }
                finally
                {
                }
            }
        }
 /// <summary>
 /// 模式切换(场景模式切换)
 /// </summary>
 /// <param name="conferenceName"></param>
 /// <param name="sceneModeType"></param>
 /// <param name="callBack"></param>
 public void ChangeSceneModel(int conferenceID, SceneModeType sceneModeType, Action <bool> callBack)
 {
     try
     {
         if (ConferenceInfo.client != null)
         {
             //模式切换回调
             this.UpdateSceneMode_CallBack = callBack;
             //异步获取会议信息
             ConferenceInfo.Client.UpdateTempInformationAboutSceneModeAsync(conferenceID, sceneModeType);
         }
     }
     catch (Exception ex)
     {
         LogManage.WriteLog(this.GetType(), ex);
     }
     finally
     {
     }
 }
Example #3
0
 /// <summary>
 /// シーンモードをpush
 /// </summary>
 public static void PushSceneMode(SceneModeType mode)
 {
     _sceneModeStack.Push(SceneMode);
     SceneMode = mode;
 }