Example #1
0
        public async System.Threading.Tasks.Task <bool> SetMaterialInstanceAsync(CRenderContext RHICtx, UInt32 index,
                                                                                 Graphics.CGfxMaterialInstance material, CGfxShadingEnv[] envs, bool preUseEffect = false)
        {
            var ret = SetMaterialInstance(RHICtx, index, material, envs, preUseEffect);
            await SceneMesh.AwaitEffects();

            return(ret);
        }
Example #2
0
        public async System.Threading.Tasks.Task <bool> SetMaterialInstance(CRenderContext RHICtx, UInt32 index, RName materialName, CGfxShadingEnv[] envs)
        {
            var mtl = await CEngine.Instance.MaterialInstanceManager.GetMaterialInstanceAsync(RHICtx, materialName);

            if (mtl == null)
            {
                return(false);
            }
            var ret = SetMaterialInstance(RHICtx, index, mtl, envs);
            await SceneMesh.AwaitEffects();

            return(ret);
        }