/// <summary> /// 初期化処理 /// </summary> /// <param name="manager"></param> public override void Initialize(SceneManager_Script manager) { // 親オブジェクトを取得する m_manager = manager; // BGMを再生する m_manager.Audio.PlayBGM(BfxType.bgm_Tutorial); }
/// <summary> /// 初期化処理 /// </summary> /// <param name="manager">親オブジェクト</param> public override void Initialize(SceneManager_Script manager) { // 親オブジェクトを取得する m_manager = manager; // BGMを再生する m_manager.Audio.PlayBGM(BfxType.bgm_Battle); m_panelUIFade_Script = GameObject.Find("FadePanel").GetComponent <PanelUI_Fade_Script>(); }
// Use this for initialization protected void start() { _SceneManager_Script = GameObject.Find ("SceneManager").GetComponent<SceneManager_Script> (); _select_Object_Script = GameObject.Find ("SceneManager").GetComponent<Select_Object_Script> (); _lastMousePos = Input.mousePosition; _saveColor = transform.GetComponent<Renderer> ().material.color; _menuNum = 0; lightIsActiv = true; _blockMove = false; }
/// <summary> /// 初期化処理 /// </summary> /// <param name="manager">親オブジェクト</param> public override void Initialize(SceneManager_Script manager) { // 親オブジェクトを取得する m_manager = manager; // BGMを再生する m_manager.Audio.PlayBGM(BfxType.bgm_Search); m_endingEvent = GameObject.Find("StaffRollCanvas"); m_endingEvent_Script = m_endingEvent.GetComponent <EndingEvent_Script>(); }
/// <summary> /// 初期化処理 /// </summary> /// <param name="manager"></param> public override void Initialize(SceneManager_Script manager) { // 親オブジェクトを取得する m_manager = manager; // BGMを再生する m_manager.Audio.PlayBGM(BfxType.bgm_Title); m_resultEvent = GameObject.Find("ResultEvent"); m_resultEvent_Script = m_resultEvent.GetComponent <ProgressResultEvent_Script>(); }
// Use this for initialization void Start() { sceneManager = GameObject.Find("SceneManager").GetComponent<SceneManager_Script>(); cloisonG = transform.GetChild(0).GetComponent<Toggle>(); cloisonM = transform.GetChild(1).GetComponent<Toggle>(); cloisonD = transform.GetChild(2).GetComponent<Toggle>(); reserve = transform.GetChild(3).GetComponent<Toggle>(); enseigne = transform.GetChild(4).GetComponent<Toggle>(); start = true; }
// Start is called before the first frame update void Start() { // コンポーネントを取得する m_audio = m_audioManager.GetComponent <AudioManager_Script>(); // アタッチする m_audio.AttachBGMSource = m_bgmResource.GetComponent <AudioSource>(); m_audio.AttachSESource = m_seResource.GetComponent <AudioSource>(); if (m_sceneManager == null) { // SceneManager m_sceneManager = new SceneManager_Script(); m_sceneManager.Initialize(m_audio); } }
/// <summary> /// 初期化処理 /// </summary> /// <param name="manager">親オブジェクト</param> public override void Initialize(SceneManager_Script manager) { // 親オブジェクトを取得する m_manager = manager; // BGMを再生する m_manager.Audio.PlayBGM(BfxType.bgm_Search); // Findする m_manager.Player = GameObject.Find("LocalAvatar"); m_panelUIFade_Script = GameObject.Find("FadePanel").GetComponent <PanelUI_Fade_Script>(); for (int i = 0; i < CreatureList_Script.Get.List.DataList.Length; i++) { if (!CreatureList_Script.Get.List.DataList[i].drumonName.Equals("")) { CreatureList_Script.Get.List.DataList[i].hp = CreatureList_Script.Get.List.DataList[i].maxHp; } } }
/// <summary> /// 初期化処理 /// </summary> /// <param name="manager">親オブジェクト</param> public override void Initialize(SceneManager_Script manager) { // 親オブジェクトを取得する m_manager = manager; // BGMを再生する m_manager.Audio.PlayBGM(BfxType.bgm_Title); m_panelUIFade_Script = GameObject.Find("FadePanel").GetComponent <PanelUI_Fade_Script>(); m_titleDrum = GameObject.Find("TitleDrum").GetComponent <TitleDrum_Script>(); m_doneFlag = false; m_isMain = false; CreatureList_Script.Get.Reset(); }
//Awake is always called before any Start functions void Awake() { //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; } //If instance already exists and it's not this: else if (instance != this) { //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager. Destroy(gameObject); } SceneManager.LoadScene("Main_menu"); Scene = "Main_menu"; }
// Use this for initialization void Start() { _sceneManager = GameObject.Find ("SceneManager"); _sceneManager_Script = _sceneManager.GetComponent<SceneManager_Script> (); etape = 1; transform.parent = _reserve.transform; _renderer = GetComponent<Renderer>(); _saveColor = Color.white; }
// Use this for initialization void Awake() { MySingleton.Instance.Start (); _SceneManager_Script = GameObject.Find ("SceneManager").GetComponent<SceneManager_Script>(); }
// Use this for initialization void Start() { _sceneManager_Script = GameObject.Find ("SceneManager").GetComponent<SceneManager_Script>(); _select_Object_Script = GameObject.Find ("SceneManager").GetComponent<Select_Object_Script>(); }
/// <summary> /// 初期化処理 /// </summary> public abstract void Initialize(SceneManager_Script manager);