Example #1
0
    /// <summary>
    /// 初期化処理
    /// </summary>
    /// <param name="manager"></param>
    public override void Initialize(SceneManager_Script manager)
    {
        // 親オブジェクトを取得する
        m_manager = manager;

        // BGMを再生する
        m_manager.Audio.PlayBGM(BfxType.bgm_Tutorial);
    }
Example #2
0
    /// <summary>
    /// 初期化処理
    /// </summary>
    /// <param name="manager">親オブジェクト</param>
    public override void Initialize(SceneManager_Script manager)
    {
        // 親オブジェクトを取得する
        m_manager = manager;

        // BGMを再生する
        m_manager.Audio.PlayBGM(BfxType.bgm_Battle);

        m_panelUIFade_Script = GameObject.Find("FadePanel").GetComponent <PanelUI_Fade_Script>();
    }
    // Use this for initialization
    protected void start()
    {
        _SceneManager_Script = GameObject.Find ("SceneManager").GetComponent<SceneManager_Script> ();
        _select_Object_Script = GameObject.Find ("SceneManager").GetComponent<Select_Object_Script> ();
        _lastMousePos = Input.mousePosition;

        _saveColor = transform.GetComponent<Renderer> ().material.color;
        _menuNum = 0;
        lightIsActiv = true;
        _blockMove = false;
    }
Example #4
0
    /// <summary>
    /// 初期化処理
    /// </summary>
    /// <param name="manager">親オブジェクト</param>
    public override void Initialize(SceneManager_Script manager)
    {
        // 親オブジェクトを取得する
        m_manager = manager;

        // BGMを再生する
        m_manager.Audio.PlayBGM(BfxType.bgm_Search);

        m_endingEvent        = GameObject.Find("StaffRollCanvas");
        m_endingEvent_Script = m_endingEvent.GetComponent <EndingEvent_Script>();
    }
Example #5
0
    /// <summary>
    /// 初期化処理
    /// </summary>
    /// <param name="manager"></param>
    public override void Initialize(SceneManager_Script manager)
    {
        // 親オブジェクトを取得する
        m_manager = manager;

        // BGMを再生する
        m_manager.Audio.PlayBGM(BfxType.bgm_Title);

        m_resultEvent        = GameObject.Find("ResultEvent");
        m_resultEvent_Script = m_resultEvent.GetComponent <ProgressResultEvent_Script>();
    }
Example #6
0
    // Use this for initialization
    void Start()
    {
        sceneManager = GameObject.Find("SceneManager").GetComponent<SceneManager_Script>();

        cloisonG = transform.GetChild(0).GetComponent<Toggle>();
        cloisonM = transform.GetChild(1).GetComponent<Toggle>();
        cloisonD = transform.GetChild(2).GetComponent<Toggle>();
        reserve = transform.GetChild(3).GetComponent<Toggle>();
        enseigne = transform.GetChild(4).GetComponent<Toggle>();

        start = true;
    }
Example #7
0
    // Start is called before the first frame update
    void Start()
    {
        // コンポーネントを取得する
        m_audio = m_audioManager.GetComponent <AudioManager_Script>();
        // アタッチする
        m_audio.AttachBGMSource = m_bgmResource.GetComponent <AudioSource>();
        m_audio.AttachSESource  = m_seResource.GetComponent <AudioSource>();

        if (m_sceneManager == null)
        {
            // SceneManager
            m_sceneManager = new SceneManager_Script();
            m_sceneManager.Initialize(m_audio);
        }
    }
Example #8
0
    /// <summary>
    /// 初期化処理
    /// </summary>
    /// <param name="manager">親オブジェクト</param>
    public override void Initialize(SceneManager_Script manager)
    {
        // 親オブジェクトを取得する
        m_manager = manager;

        // BGMを再生する
        m_manager.Audio.PlayBGM(BfxType.bgm_Search);
        // Findする
        m_manager.Player     = GameObject.Find("LocalAvatar");
        m_panelUIFade_Script = GameObject.Find("FadePanel").GetComponent <PanelUI_Fade_Script>();
        for (int i = 0; i < CreatureList_Script.Get.List.DataList.Length; i++)
        {
            if (!CreatureList_Script.Get.List.DataList[i].drumonName.Equals(""))
            {
                CreatureList_Script.Get.List.DataList[i].hp = CreatureList_Script.Get.List.DataList[i].maxHp;
            }
        }
    }
Example #9
0
    /// <summary>
    /// 初期化処理
    /// </summary>
    /// <param name="manager">親オブジェクト</param>
    public override void Initialize(SceneManager_Script manager)
    {
        // 親オブジェクトを取得する
        m_manager = manager;

        // BGMを再生する
        m_manager.Audio.PlayBGM(BfxType.bgm_Title);

        m_panelUIFade_Script = GameObject.Find("FadePanel").GetComponent <PanelUI_Fade_Script>();

        m_titleDrum = GameObject.Find("TitleDrum").GetComponent <TitleDrum_Script>();

        m_doneFlag = false;

        m_isMain = false;

        CreatureList_Script.Get.Reset();
    }
Example #10
0
    //Awake is always called before any Start functions
    void Awake()
    {
        //Check if instance already exists
        if (instance == null)
        {
            //if not, set instance to this
            instance = this;
        }


        //If instance already exists and it's not this:
        else if (instance != this)
        {
            //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager.
            Destroy(gameObject);
        }
        SceneManager.LoadScene("Main_menu");
        Scene = "Main_menu";
    }
    // Use this for initialization
    void Start()
    {
        _sceneManager = GameObject.Find ("SceneManager");
        _sceneManager_Script = _sceneManager.GetComponent<SceneManager_Script> ();
        etape = 1;

        transform.parent = _reserve.transform;

        _renderer = GetComponent<Renderer>();
        _saveColor = Color.white;
    }
 // Use this for initialization
 void Awake()
 {
     MySingleton.Instance.Start ();
     _SceneManager_Script = GameObject.Find ("SceneManager").GetComponent<SceneManager_Script>();
 }
 // Use this for initialization
 void Start()
 {
     _sceneManager_Script = GameObject.Find ("SceneManager").GetComponent<SceneManager_Script>();
     _select_Object_Script = GameObject.Find ("SceneManager").GetComponent<Select_Object_Script>();
 }
Example #14
0
 /// <summary>
 /// 初期化処理
 /// </summary>
 public abstract void Initialize(SceneManager_Script manager);