Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();



            // Set screen defaults.
            graphics.PreferredBackBufferWidth  = Options.Resolutions.X;
            graphics.PreferredBackBufferHeight = Options.Resolutions.Y;
            graphics.ApplyChanges();

            // Set global GraphicsDeviceManager and ContentManager.
            Globals.graphics = graphics;
            Globals.content  = Content;

            Globals.randGen = new System.Random();

            Globals.game = this;

            Globals.pathToCurrentMap = null;
            Globals.songPaused       = false;

            IsMouseVisible = true;
            sceneManager   = new SceneManager();

            sceneManager.RegisterScene("Background", new StarsScene());
            sceneManager.RegisterScene("Main Menu", new MainMenuScene());
            sceneManager.RegisterScene("Song Select", new SongScene());
            sceneManager.RegisterScene("Game Options", new OptionsScene());
            sceneManager.RegisterScene("Exit", new ExitScene());
            sceneManager.RegisterScene("Level", new LevelScene());

            var userInfo = new UserInfoLoader();

            if (userInfo.hasInfo)
            {
                userInfo.Load();
                sceneManager.AddCurrentScene("Background");
                sceneManager.AddCurrentScene("Main Menu");
                sceneManager.FocusOn("Main Menu");
            }
            else
            {
                sceneManager.RegisterScene("Init", new InitialScene());
                sceneManager.AddCurrentScene("Init");
                sceneManager.FocusOn("Init");
            }
        }
Example #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            // Set screen defaults.
            graphics.PreferredBackBufferWidth = Options.Resolutions.X;
            graphics.PreferredBackBufferHeight = Options.Resolutions.Y;
            graphics.ApplyChanges();

            // Set global GraphicsDeviceManager and ContentManager.
            Globals.graphics = graphics;
            Globals.content = Content;

            Globals.randGen = new System.Random();

            Globals.game = this;

            Globals.pathToCurrentMap = null;
            Globals.songPaused = false;

            IsMouseVisible = true;
            sceneManager = new SceneManager();

            sceneManager.RegisterScene("Background", new StarsScene());
            sceneManager.RegisterScene("Main Menu", new MainMenuScene());
            sceneManager.RegisterScene("Song Select", new SongScene());
            sceneManager.RegisterScene("Game Options", new OptionsScene());
            sceneManager.RegisterScene("Exit", new ExitScene());
            sceneManager.RegisterScene("Level", new LevelScene());

            var userInfo = new UserInfoLoader();
            if (userInfo.hasInfo)
            {
                userInfo.Load();
                sceneManager.AddCurrentScene("Background");
                sceneManager.AddCurrentScene("Main Menu");
                sceneManager.FocusOn("Main Menu");
            }
            else
            {
                sceneManager.RegisterScene("Init", new InitialScene());
                sceneManager.AddCurrentScene("Init");
                sceneManager.FocusOn("Init");
            }
        }