private void PrintAllValidSceneName() { string [] sceneList = SceneLookup.GetAllSceneString(); foreach (var sceneName in sceneList) { PrintLog(sceneName); } }
private void LoadCameraRange() { string[] sceneList = SceneLookup.GetAllSceneString(); string scene = ""; GameObject cameraRange; Collider collider; for (int i = 0; i < sceneList.Length; i++) { scene = sceneList[i]; cameraRange = GameObject.Find(scene); if (cameraRange != null) { collider = cameraRange.GetComponent <Collider>(); m_moveRangeDic.Add(scene, collider); } else { m_moveRangeDic.Add(scene, null); } } }