Example #1
0
        public void OnClick_ConfirmSelection()
        {
            Debug.Log($"Load scene with character data with {element} and save as character data");

            var newCharData = new CharacterData(element);

            OnSceneLoadedCharacterDataLoad.LoadedCharacterData = newCharData;
            JSONSaveManager.SaveCharacterDataFileToSelectedSlot(newCharData.Data);

            sceneLoad.StartAsyncSceneLoad();
        }
    private void LoadSaveFile()
    {
        OnSceneLoadedCharacterDataLoad.LoadedCharacterData = (CharacterData)JSONSaveManager.LoadCharacterDataFile(saveSlotFileName);

        sceneLoad.StartAsyncSceneLoad();
    }