public void SetSceneLightingMode(SceneLightingMode newSceneLightingMode) // GENERATED { if (SetSceneLightingModeLocal(newSceneLightingMode)) // GENERATED { photonView.RPC("SetSceneLightingModeRPC", PhotonTargets.AllViaServer, newSceneLightingMode); // GENERATED } }
bool SetSceneLightingModeLocal(SceneLightingMode newSceneLightingMode) // GENERATED { if (sceneLightingMode == newSceneLightingMode) // GENERATED { return(false); // GENERATED } this.sceneLightingMode = newSceneLightingMode; // GENERATED UpdateSceneLightingMode(); // GENERATED return(true); // GENERATED }
void SetSceneLightingModeRPC(SceneLightingMode newSceneLightingMode) // GENERATED { SetSceneLightingModeLocal(newSceneLightingMode); // GENERATED }