Example #1
0
    IEnumerator GameCleanupPhase()
    {
        Debug.Log($"Cleanup End of Round");

        if (_ch.happyMeter.IsMeterFull())
        {
            Debug.Log($"WIN");
            SceneKeeper.LoadWinScene();
        }

        if (_ch.hungerMeter.IsMeterFull())
        {
            Debug.Log($"LOSE");
            SceneKeeper.LoadLoseScene();
        }

        if (_ch.dirtyMeter.IsMeterFull())
        {
            Debug.Log($"LOSE");
            SceneKeeper.LoadLoseScene();
        }

        yield return(new WaitForSeconds(0.5f));

        gameState = GameState.None;
    }
Example #2
0
    public void ExecuteCard(Card cardToExecute)
    {
        switch (cardToExecute.cardInfo.cardSuit)
        {
        case Suits.Happy:
            happyMeter.AdjustValue(cardToExecute.cardInfo.cardValue);
            break;

        case Suits.Hungry:
            hungerMeter.AdjustValue(cardToExecute.cardInfo.cardValue);
            break;

        case Suits.Dirty:
            dirtyMeter.AdjustValue(cardToExecute.cardInfo.cardValue);
            break;

        case Suits.Yellow:
            sanityMeter.AdjustValue(cardToExecute.cardInfo.cardValue);
            break;
        }

        if (cardToExecute.cardInfo.handInUse.isFish)
        {
            _cfm.SadAudio();
        }
        else
        {
            switch (cardToExecute.cardInfo.cardSuit)
            {
            case Suits.Happy:
                _cfm.HappyAudio();
                break;

            case Suits.Hungry:
                _cfm.HungerAudio();
                break;

            case Suits.Dirty:
                _cfm.CleanAudio();
                break;

            case Suits.Yellow:
                _cfm.HappyAudio();
                break;
            }
        }

        if (_ch.happyMeter.IsMeterFull())
        {
            Debug.Log($"WIN");
            SceneKeeper.LoadWinScene();
        }

        if (_ch.hungerMeter.IsMeterFull())
        {
            Debug.Log($"LOSE");
            SceneKeeper.LoadLoseScene();
        }

        if (_ch.dirtyMeter.IsMeterFull())
        {
            Debug.Log($"LOSE");
            SceneKeeper.LoadLoseScene();
        }

        Debug.Log($"played + {cardToExecute.name}");
    }