public bool TriggerGroupSpin(UUID groupID, Quaternion rotation) { handlerSceneGroupSpin = OnSceneGroupSpin; if (handlerSceneGroupSpin != null) { return(handlerSceneGroupSpin(groupID, rotation)); } return(true); }
public bool TriggerGroupSpin(UUID groupID, Quaternion rotation) { handlerSceneGroupSpin = OnSceneGroupSpin; if (handlerSceneGroupSpin != null) { return handlerSceneGroupSpin(groupID, rotation); } return true; }